Aron

Name: Aron
Age: 20
Height: 5'11"
Weight: 106 lbs (WC3)

Level: 2
Trainer EXP: 2/10

Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +2

Health / Status
HP: 42/42
Injuries: 0
AP: 5/5

Statline
Hit Points: 10
Attack: 12
Defense: 5
Special Attack: 5
Special Defense: 5
Speed: 13

BODY
Acrobatics Untrained (2) Intimidate Untrained (2)
Athletics Untrained (2) Stealth Novice (3, +2)
Combat Novice (3) Survival Adept (4)
MIND
General Novice (3) Pokemon Untrained (2)
Technology Pathetic (1) Occult Pathetic (1)
Medicine Untrained (2) Perception Adept (4, +2)
Guile Untrained (2)
SPIRIT
Charm Pathetic (1) Focus Untrained (2)
Command Untrained (2) Intuition Untrained (2)
Capabilities
Overland 6 Swimming 3
High Jump 1 Long Jump 2
Power 5 Throwing 6
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Aron has spent the last ten years of his life dodging greyskins, traps by creepers and the other innumerable dangers that Pokemon can pose to a single human. An excellent shot with a bow and better at not being seen, Aron is a ghost in the wilderness simply trying to survive.

Equipment

Item Slot Effect

Held Items

Scrap

Chemistry: 14

Key Items

Sturdy Rope (25 feet) - 30 Hit Points and 20 Damage Reduction.
Collection Jar (1) - Sometimes you need to carry liquids!

Consumables

Bandage (1) - For patching up after a fight!
Enriched Water (1) - Heals 20 HP, Refreshment
Super Soda Pop (1) - Heals 30 HP, Refreshment
Agave Berry (1) - Bitter Treat

TMs

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Contains

Main Extras
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Weapons

Camo Blowgun
Pokémon: Bellsprout Type: Poison.jpg Skills Perception and Survival Category Long Range (Range 8, Non-Adjacent, +1 DB), Two-Handed
Special: May act as a Normal-Type Weapon
Attacks
Struggle At-Will 4 Poison.jpg DB 5 - 1d8+8 / 13 A.png 8, Non-Adjacent, 1 Target -
Bullseye! EoT 2 Poison.jpg DB 7 - 2d6+10 / 17 A.png 8, Non-Adjacent, 1 Target Bullseye is a Critical Hit on 16+.
Piercing Shot EoT - Poison.jpg DB 7 - 2d6+10 / 17 A.png 8, Non-Adjacent, 1 Target Piercing Shot cannot miss. Ignore any Armor, Damage Reduction, or changes in the target’s Defense or Special Defense (such as from Combat Stages) when calculating damage.
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