Vivian

Elementalist of Light and Shadow

Name : Vivian Ombretta
AKA: Viv
Age : 16
Height : 5' 6"
Weight : 115 lbs
Elementalist Manifestation : Always warm to the touch as though dangerously feverish (104F, personally feels fine), shadow doesn't follow the light properly, pale irises

Level 3 Fire Elementalist/Ghost Elementalist/Dark Elementalist

Backstory

Vivian was born and raised in Ekruteak, the youngest of three. When the affinity for fire began to show up in her (at first by her playing with a candle and not seeming to be harmed by it), her family was thrilled. She began to practice her abilities under Mr. Animus, the local leader. This was all in addition to her mother's abilities around darkness and energy having been passed on to her and her siblings (who ended up having an affinity for other elements as well as their inherited gifts). Animus’s best guess was that her connection to fire came from her time that she always spent playing in the Burned Tower during the days. Whatever the source, training under the local leader gave her a bit of an interest in the profession. Because of this, she has decided to try the league’s challenge. It should give her some good experience in battling, training Pokémon. At worst, she gets a much broader view of the world.

Well, or gored by a Rhydon. That would be bad.

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I mean, look at that tower! To think that so long before any of us were alive, it was different. Not this destroyed thing. And yet, it has a certain…beauty to it.

Skills and Stats

Skills and Attributes
Body -2
Acrobatics: Untrained (2) +2 to checks
Athletics: Untrained (2) +2 to checks
Combat: Novice (3)
Intimidate: Poor (1)
Stealth: Untrained (2)
Survival: Poor (1)

Mind +3
Guile: Untrained (2)
Perception: Novice (3)
Edu: Untrained (2)
Science Edu: Poor (1)
Technology Edu: Poor (1)

Spirit +4
Charm: Novice (3)
Command: Poor (1)
Intuition: Untrained (2)
Focus: Novice (3)

Combat Stats
Hit Points 27/46
HP 11
Attack 14
Defense 5
Sp. Attack 9
Sp. Defense 5
Speed 11 (+2) 1CS
DR 10 Fire, Ghost, Dark

Injuries: 1

Moves and Capabilities

Name Freq AC Type Damage Class Range Special Effect Contest
Struggle At Will 4 Normal DB 4: 1d8+5 Physical Melee - -
Flame Charge EOT 2 Fire DB 5: 1d8+7 Physical Melee, Dash Raise Speed 1 Stage Tough - Excitement
Flame Wheel At Will 2 Fire DB 6: 2d6+8 Physical Melee, Dash Burn on 19-20 Beauty - Reliable

Capabilities: Overland 5+1, Underwater 2, High Jump 0, Long Jump 1, Power 3
Action Points: 3/3

Ability Frequency Effect
Pressure Static While within 3 meters of the user, all foes are Suppressed. This effect ends when the user is Fainted.
Super Luck Static The Pokémon’s Moves are Critical Hits on 18-20. If a Move already has an extended Critical Hit range, Super Luck extends that range by 2.
Flame Body Battle After being hit by a Melee attack, the attacking foe becomes Burned.

Growth Log

Current Exp Bank: 2/10

Level 1: Creation:
Attribute Modifiers: Body -2, Mind +3, Spirit +4

Base Stats: HP 10, Attack 10, Defense 5, Sp. Attack 5, Sp. Defense 5, Speed 10

Background: Ekruteak Elementalist
+Focus, +Charm, +Combat, +Perception
-Command, -Intimidate, -Survival, -Edu (Science & Technology)
Ekruteak isn't exactly the science and technology capitol of the world, but it seems to churn out more paranormal people (relatively speaking) than most other towns. As such, you had the chance to practice your abilities plenty and get moderately good at them. However, for all the support, you don't exactly get a feel for conflict. Your ability to work in stressful conditions is drastically reduced in most cases.

Edges: Fire Connection, Dark Connection, Ghost Connection
Feats:
Fire Elementalist
Ghost Elementalist
Dark Elementalist

Feats and Edges

Fire Elementalist [Class] [Attack] [Sp Attack]
Static
Choose one of the types below. This becomes your chosen Type, and you gain its tied Ability. For Fire Elementalist, this grants Flame Body.

Elemental Attunement Rank 1 [Attack] [Sp Attack]
Static
Learn two Elementalist Moves.

Hey, Hands off My Pack!

Equipment

Head n/a
Body n/a
Main Hand n/a
Off-Hand n/a
Feet Running Shoes
Accessory n/a

Fluff

Pokédex Need this for me mons!
Backpack Backpack, backpack. Backpack, backpack. Yeah!

Badges
Soon…

Inventory

Soda Pop Heal 30 HP 2
Sparkling Lemonade 50 HP 2
Full Heal Status Heal 2
Poké Ball +0 capture modifier 3
Great Ball -10 capture modifier 3
Running Shoes Running Shoes grant a +2 bonus to Athletics and Acrobatics Checks, and increase your Overland Speed by +1. 1 per foot

Money 4 400


Current Traveling Team:

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Owned Pokémon (2): Gastly, Chikorita

Pokémon History
Eris - Met at level 5, Starter. A Gastly that Vivian befriended while playing in the Burned Tower
Chikorita - Met at level 10, Gift. Gift Starter.

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