Jakob2
X13fa.png

Name: Jakob Stevens
Player: Arcran
Age: 17
Gender: Male
Height: 6'1"
Weight: 107 lbs.
Hair Color: Blonde
Eye Color: Blue
Title: Very Sick Man
Occupation: Pokemon Trainer
Badges: None
pokedex.png Jakob's Pokedex

Character

Level: 8
Class: Capture Specialist/Pokeball Designer

Hit Points: 72/72

Strength 10 0
Dexterity 14 +2
Constitution 12 +1
Intelligence 16 +3
Wisdom 12 +1
Charisma 10 0

Damage Reduction: 0
Evasion: 2
Shift Speed: 5

Inventory

money.png 3,175
X Weapon
X Armor
X Accessory
poketoolbox.png Capture Specialist Pokeball Tool Box Fixes them balls!
belt.png Pokeball Belt Team Carrying Jakob keeps his main team on here.

Pokemon

sandshrew.jpg

Rammus

pokeball.png
Species: Sandshrew ♂
Nature: Sassy (+2 SPDEF, -2 SPEED)
Type: Ground.jpg
Experience: 6690/7000
Level: 16
Hit Points: 14/39
Held Item: spike.pngAttack Booster
Current Effects: None.
Size: 2' (Small)
Weight: 26.5 lbs. (2)
Battle Stats
Stat Base Added Value
Hit Points 5 3 8
Attack 8 2 10
Defense 9 6 15
Special Attack 2 0 2
Special Defense 5 3 8
Speed 2 0 2

Abilities

Pickup
Cast - Daily
Keyword: Pickup
Effect: You may use Pickup at the end of any encounter. Roll 1d20, consult the Pickup keyword to figure out what you find.

Capabilities:
Overland 6, Burrow 8, Jump 2, Power 1, Intelligence 3, Sinker

Natural Moves:

Scratch Normal.jpg At-Will 2 1d12+6 A.png Melee, 1 Target, Pass - Tough - 3d4 - No Effect
Defense Curl Normal.jpg At-Will - - N.png Self, No Target Defense Curl raises the user’s Defense 1 Combat Stage. If the user uses the Move Ice Ball or Rollout later in the encounter without having been switched out, each hit deals an additional 1d10 during Damage Dice Roll. Cute - 2d4 - Hold That Thought
Poison Sting Poison.jpg At-Will 2 1d6+3 A.png Ranged 6, 1 Target Poison Sting Poisons the target during 17-20 on Accuracy Check. Smart - 2d4 - Excitement
Rollout Rock.jpg EOT 4 1d10+4 A.png Melee, 1 Target, Pass The user must use Rollout until it misses, or fails to be able to shift enough to hit a target for their next 4 turns. On the second turn, Rollout uses 2d10+8 for its Damage Dice Roll. On the third turn, Rollout uses 2d10+12. On the fourth turn, Rollout uses 3d10+16. On the fifth and final turn, Rollout uses 4d10+20. Tough - 2d4 - Reliable
Rapid Spin Normal.jpg At-Will 2 1d6+3 A.png Melee, 1 Target On hit, Rapid Spin destroys Hazards within 5 meters, removes Leech Seeds, and removes the user's Trapped status. Cool - 2d4 - Round Starter
Swift Normal.jpg EOT - 2d10+8 Sp.png Ranged 10, 1 Target Swift cannot miss. Cool - 2d4 - Round Starter
Fury Cutter Bug.jpg At-Will 3 1d4 A.png Melee, 1 Target If Fury Cutter is used successfully and consecutively on the same target, on the round immediately after the last, use 1d12+6 on the second hit instead, 2d12+12 on the third hit instead, 3d12+18 on the fourth hit instead and 4d12+24 on the fifth hit and any successful hits following the fifth hit instead for Fury Cutter’s Damage Dice Roll. Cool - 2d4 - Reliable

Taught Moves:

Bulldoze Ground.jpg EOT 2 2d10+8 A.png Ranged 3, No Target, Burst Bulldoze creates a 3-meter Burst. All Legal Targets are lowered 1 Speed Combat Stage. Cool - 3d4 - No Effect

Single Weakness

Grass.jpgWater.jpgIce.jpg

Single Resist

Poison.jpgRock.jpg

Immune

Electric.jpg

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