Jax Feats
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Befriend
At-Will
Trigger:: You successfully restrain a wild Pokemon with the Styler.
Effect: Give the Pokemon the Helpful title. This ally will remain under the Ranger's guidance until it is hit by an attack, severely distracted, or has helped the Ranger in a significant manner once, such as by making an attack. You do not get a list of any capabilities or moves you cannot deduce yourself, and it cannot be taken from the area you found it in or it will run away. You may only give the Helpful title to one Pokemon at a time.

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Companion
At-Will
Trigger:: You successfully restrain a wild Pokemon with the Styler.
Effect: Give the Pokemon the Companion title. You may only have one Companion at a time. If you give a new Pokemon the Companion title, you free the other Pokemon and replace it with your new Companion. To make the wild a Companion you must sacrifice half an hour upon giving it the Companion title to bond with the wild. This process starts the Companion at Loyalty 2 at least and obedient towards the Ranger, regardless of circumstances before Befriending. The Companion gains experience and levels exactly like a Captured Pokemon, as well as counting as Owned for the purposes of levels and features, but cannot participate in official battles or contests (doing so is fraud). The Pokemon cannot be returned to a poke ball and it costs 150 credits to heal at a Pokemon center. Companions are considered Helpful, but act in combat as if they were owned.

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Befriender
Prerequisites: Ranger
Static
Effect: You may subtract an additional 10 from your Restrain rolls, and you may give the Helpful title to two additional Pokemon. You may take this feature up to two times, for a total of -30 on Restrain Rolls and 5 Helpful Pokemon.

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Authority Figure
Prerequisites: Ranger, 18 CHA, recognized as having performed distinguished service
Static
Effect: You take on the responsibilities of a ranking Ranger officer Mercenary crew leader. You may give orders to Rangers and police officers your mercenary crew. When requesting assistance from a local Ranger station on an important issue the crew you started from nothing, you are obligated to receive help in some form except for in extraordinary circumstances.

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Dragonite Bus Portal
Prerequisites: Ranger, Authority Figure
Weekly
Effect: You may create a portal that allows instantaneous travel between two points.

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Dizzy
Prerequisites: Ranger, 17 DEX
Daily - Every 5 levels gained, you may perform this Feature another time per day.
Target: A Pokemon or trainer.
Effect: Roll 1d20 and add your DEX or CHA modifier. If the total is 15 or higher, the Target is Confused. Use of this feature requires your Capture Styler.

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Throwing Master (Throwing Knives)
Static
Effect: You gain the feat "Weapon of Choice" in the Short-Ranged weapon of your choice. You may throw Short-Ranged Weapons and Pokeballs an additional X meters, where X is your DEX modifier.

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Quick Switch
Daily - Every 10 levels gained, you may use this Feature another time per day.
Trigger: Your Pokemon Faints; or an opponent sends out a Pokemon
Effect: You may return and send out a Pokemon as a Free Action. You may perform this Feature on your turn without a Trigger.

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Dizzy
Prerequisites: Ranger, 17 DEX
Daily - Every 5 levels gained, you may perform this Feature another time per day.
Target: A Pokemon or trainer.
Effect: Roll 1d20 and add your DEX or CHA modifier. If the total is 15 or higher, the Target is Confused. Use of this feature requires your Capture Styler.

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Styler Master
Prerequisites: Ranger, Perfect Practice, DEX 18, CHA 18
Daily - Every 10 levels gained, you may perform this Class Feature another time per day.
Target: An Owned Pokemon
Effect: Make a Restrain Check. You may target the owned Pokemon with Befriend. Owned Pokemon will not attack their own trainer unless they are Loyalty 2 or lower. Pokemon of Loyalty 3 or higher will not attack allies of their trainer. Owned Pokemon are Helpful until having been returned by their trainer, or until they have attacked a valid target. Attempting to force a high loyalty Pokemon to attack their allies will negate the restrain. You do not learn the Pokemon's Loyalty value upon restraining.

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Emergency Release
Prerequisites: Juggler, 18 DEX
Daily - Every 10 levels gained, you may use this Feature another time per day.
Effect: You may Release a Pokemon as an Interrupt.

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No Hands!
Prerequisites: Juggler
Static
Effect: You may hide up to 3 Pokeball-sized or smaller items on your person which are undetectable by search. You may activate pokeballs without the use of your hands.

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Scanner
Static
Target: A Pokemon.
Effect: You can see a percentage when you look at a Pokemon that represents how much of its total HP it has remaining.

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Specialists Styler
Static
Target: The Styler you own.
Effect: You upgrade your Styler to your own personal specifications, granting it 30 maximum energy, and adding four slots that allow for future upgrades to be added on. Each upgrade takes up one slot and is powered by the Styler. You may spend a Trainer Action to change one upgrade to a different upgrade. All Special Operations Upgrades may only be applied and used on a Specialists Styler.

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Scanner
Static
Target: A Pokemon.
Effect: You can see a percentage when you look at a Pokemon that represents how much of its total HP it has remaining.

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Specialists Styler
Static
Target: The Styler you own.
Effect: You upgrade your Styler to your own personal specifications, granting it 30 maximum energy, and adding four slots that allow for future upgrades to be added on. Each upgrade takes up one slot and is powered by the Styler. You may spend a Trainer Action to change one upgrade to a different upgrade. All Special Operations Upgrades may only be applied and used on a Specialists Styler.

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Protect
Prerequisites: Spec. Ops. Member, Endure
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Trigger: You are hit by a Move.
Effect: Use the Move Protect. For every use of Protect past the first per day, use 3 points of Styler energy.

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Protective Armor
Prerequisites: Spec. Ops. Member, Light Personal Armor (1000)
Static
Effect: When taking damage from attacks, take 10 less damage. This Armor can be hidden under most jackets and multi-layer clothing but cannot be used under Perfect Armor.

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Perfect Armor
Prerequisites: Spec. Ops. Member, Full Personal Armor (2000), Protective Armor
Static
Effect: When taking damage from attacks, take 25 less damage. This armor cannot be hidden except by some extreme methods, and cannot be used in combination with Protective Armor. You may only factor in one other source of damage reduction along with Perfect Armor.

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Enter Like Lightning
Prerequisites: Juggler, 20 DEX
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Trigger:: You release a Pokemon from its Pokeball
Effect: Use the move Flash, centered around where you released your Pokemon. For this round, add your DEX modifier to your Pokemon's Speed Stat for the purposes of determining initiative.

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Bounce Shot
Prerequisites: Juggler, 5 Juggler Features
Daily - Every 8 levels gained, you may use this Feature another time per day.
Trigger: A Thrown item hits its intended target or area.
Effect: The thrown item is bounced a number of meters equal to your DEX modifier in any direction. This can cause your Features to hit targets that are otherwise out of range or to hit a second target.

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Bounce Juggle
Prerequisites: Juggler, Bounce Shot
At-Will
Trigger: You use a Juggler Feature that removes an item from your possession.
Effect: The item immediately returns to your hand after the effect is triggered.

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Bounty Hunter
Static
Effect: When in an encounter or facing anyone you have been contracted to deal with, all of your Stat modifiers are raised by 1.

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Intuition's Arsenal
One Time Use Only - You gain one additional use of Intuition's Arsenal per 15 levels gained.
Effect: Each time you activate this Feature, you gain one of the following abilities: Forewarn, Frisk, Infiltrator, Insomnia, Inner Focus, Keen Eye, Pickpocket, Unaware, or Unnerve.

Abilities Taken
Inner Focus
Keen Eye
Insomnia

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Dual Wielding
Prerequisites: Level 10, 12 STR , 12 CON, 12 DEX, 12 INT, 12 WIS, 12 CHA
Static
Effect: You may control 2 Pokemon at the same time. During a round of battle, they are each included in the battle queue. You are still only allotted 1 Trainer Action. During a round in which you use Dual Wielding, you may not use the effects of Multitasking.

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Multitasking
Prerequisites: 12 STR, 12 CON, 12 DEX, 12 INT, 12 WIS, 12 CHA
Static
Effect: During encounters, you may perform 2 Trainer Actions per round. During a round in which you use Multitasking, you may not use the effects of Dual Wielding.

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Lie Detector
Prerequisites: Mercenary, 20 CHA
At-Will
Target: A person that you suspect may be willing to lie.
Effect: When you declare the use of this feature, specify a statement made by the target and you will immediately know whether or not it is completely truthful. This feature may be used on recorded information. If they target is saying something that they believe is true, then they do not appear to be lying.

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Mercenary Training Training
Prerequisites: Mercenary, a Pokemon of Loyalty 3 or higher.
Activate once - after taking Mercenary Training, you gain one additional use per 10 levels gained.
Target: Your Pokemon or Companion with Loyalty 3 or higher.
Effect: Mark your Pokemon as an "Investigator". Your Pokemon with Investigator gain +1 Intelligence or have their Intelligence increased to 4, whichever is higher. Additionally, the target gains one of the following capabilities: Stealth, Tracker, or Mind Lock.

Uses: 4/4

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Smooth Talker
Prerequisites: Mercenary
Static
Effect: Whenever you make a Charisma check, or make a roll that requires you to add your CHA modifier, add 5 to your roll.

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What's That Over There
Prerequisites: Mercenary
Daily - Every 8 levels gained, you may use this Feature another time per day.
Target: A person not in combat and not hostile to you, or unaware of your presence.
Effect: Roll 1d20 and add your CHA modifier. If you roll above the target's INT or WIS stat, you are successfully able to distract them with a trick or a menial chore for a number of minutes equal to the difference between their chosen stat and your roll's result. If they have more pressing business or are otherwise alerted, they will stop whatever it is they were doing earlier than normal, if not immediately.

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