Current Traveling Team: 





Owned Pokémon (6): Rattata, Lickitung, Snubull, Starly, Glameow, Munchlax
EXP to distribute:
To Add:
Pokémon History
Jeeves - Met at level 1, Starter This Rattata is Josheph's first Pokemon, and the one he has had since his youth. They are close friends and Jeeves is likely the only Pokemon Joseph truly cares for.
Charles - Met at level 5 This Lickitung was stolen from Joseph's father before he ran from home. It his strongest Pokemon, and happily obeys him.
Samantha - Met at level 4 Joseph caught this Pokemon soon after running from home. She has become a powerful combatant and her fangs are a force to be reckoned with.
Archer - Met at level 5 A parting gift from his sister, this Starly is a prized possession.
Rose - Met at level 7 A gift from Brygit in return for training. Had its Nature radically changed by Old Man Roshi.
Happy - Met at level 10 Found after Joseph's first encounter with the Subway Demon, Joseph has sworn to help make this Pokemon strong enough to take down that monster.
Jeeves the Rattata
Level 13: 189/190 EXP
Gender: Male
Type: Normal
Nature: Adamant (+Attack, -Sp. Atk)
Abilities: Run Away
Held Item: None
Capabilities: Overland 8, Surface 6, Jump 2, Power 1, Intelligence 3, Stealth
Tutor Points: 1/3
HP: 31/34 |
Hit Points |
3 |
4 |
7 |
Attack |
8 |
6 |
15 |
Defense |
4 |
4 |
8 |
Special Attack |
1 |
0 |
1 |
Special Defense |
4 |
4 |
8 |
Speed |
7 |
5 |
12 |
|
Injuries: 1
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Pursuit |
EoT |
2 |
 |
DB4 - 1d8+5 / 10 |
 |
Melee, 1 Target |
If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt, targeting the triggering foe. When used as an Interrupt, Pursuit grants the user a +5 bonus to all Movement Speeds, and has a Damage Base of 8. |
Smart - Good Show! |
Zen Heabutt |
EoT |
4 |
 |
DB8 - 3d6+8 / 21 |
 |
Melee, 1 Target, Dash |
Zen Headbutt Flinches the target on 15-20 during Accuracy Check. |
Beauty - Desperation |
Quick Attack |
At-Will |
2 |
 |
DB6 - 2d6+8 / 15 |
 |
Melee, 1 Target, Priority |
Priority - If the user has not yet taken their turn that round, Quick Attack may be declared during a foe's turn to immediately take your turn and use Quick Attack. |
Cool - Saving Grace |
Rock Smash |
At-Will |
2 |
 |
DB4 - 1d8+5 / 10 |
 |
Melee, 1 Target |
The target's Defense is lowered 1 Combat Stage on 17-20 during Accuracy Check. |
Tough - Desperation |
Focus Energy |
At-Will |
- |
 |
- |
 |
Self |
The user becomes Pumped. While Pumped, the user's Critical Range is extended by 3, or 17-20 if the Critical Range is not otherwise extended. Being switched will cause this effect to end. |
Cool - Get Ready! |
Bite |
At-Will |
2 |
 |
DB6 - 2d6+8 / 15 |
 |
Melee |
Bite Flinches the target on 15-20 during Accuracy Check. |
Tough - Steady Performance |
Next Level Up Moves: Hyper Fang 16, Sucker Punch 19
Evolution: Raticate - Level 20
Charles the Lickitung
Level 13: 165/190 EXP
Gender: Male
Type: Normal
Nature: Brave (+Attack, -Speed)
Abilities: Own Tempo,
Held Item: None
Capabilities: Overland 6, Surface 6, Jump 3, Power 3, Intelligence 3, Reach
Tutor Points: 1/3
HP: 64/64 |
Hit Points |
9 |
8 |
17 |
Attack |
10 |
10 |
20 |
Defense |
8 |
3 |
11 |
Special Attack |
6 |
0 |
6 |
Special Defense |
8 |
2 |
10 |
Speed |
1 |
0 |
1 |
|
Injuries: 0
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Lick |
At-Will |
2 |
 |
DB2 - 1d6+3 / 6 |
 |
Melee, 1 Target |
Lick Paralyzes the target on 15-20 during Accuracy Check. |
Tough - Inversed Appeal |
Supersonic |
At-Will |
10 |
 |
- |
 |
Cone 2, Sonic |
Supersonic Confuses all Legal Targets. |
Smart - Excitement |
Fire Punch |
EoT |
2 |
 |
DB8 - 3d6+10 / 21 |
 |
Melee, 1 Target |
Fire Punch Burns the target on 19-20 during Accuracy Check. |
Beauty, Exhausting Act |
Defense Curl |
At-Will |
- |
 |
- |
 |
Self |
Defense Curl raises the user's Defense 1 Combat Stage. If the user uses the Move Ice Ball or Rollout later in the encounter without having been switched out, each hit deals an additional 1d10 during Damage Dice Roll. |
Tough - Reliable |
Knock Off |
EoT |
2 |
 |
DB2 - 1d6+3 / 6 |
 |
Melee, 1 Target |
If the target has a Held Item, the target drops it. If targeting a Trainer, Knock Off Consumable Items are destroyed; other items may be picked up again as a Standard Action. |
Smart - Steady Performance |
Rock Smash |
At-Will |
2 |
 |
DB4 - 1d8+5 / 10 |
 |
Melee, 1 Target |
The target's Defense is lowered 1 Combat Stage on 17-20 during Accuracy Check. |
Tough - Desperation |
Next Level Up Moves: Wrap 17, Stomp 21
Evolution: Lickilicky - Level Up With Rollout
Samantha the Snubbull
Level 13: 189/190 EXP
Gender: Female
Type: Normal
Nature: Adamant (+Attack, -Sp. Attack)
Abilities: Intimidate
Held Item: None
Capabilities: Overland 6, Surface 4, Jump 2, Power 1, Intelligence 4, Tracker
Tutor Points: 2/3
HP: 61/61 |
Hit Points |
6 |
10 |
16 |
Attack |
10 |
8 |
18 |
Defense |
5 |
4 |
9 |
Special Attack |
2 |
0 |
2 |
Special Defense |
4 |
3 |
7 |
Speed |
3 |
0 |
3 |
|
Injuries: 0
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Tackle |
At-Will |
3 |
 |
DB6 - 2d6+8 / 15 |
 |
Melee, 1 Target, Dash |
The target is pushed 2 Meters. |
Tough - Steady Performance |
Tail Whip |
At-Will |
2 |
 |
- |
 |
Burst 1, Friendly |
The target's Defense is lowered 1 Combat Stage. |
Cute - Excitement |
Bite |
At-Will |
2 |
 |
DB6 - 2d6+8 / 15 |
 |
Melee |
Bite Flinches the target on 15-20 during Accuracy Check. |
Tough - Steady Performance |
Ice Fang |
EoT |
3 |
 |
DB7 - 2d6+10 / 18 |
 |
Melee |
Ice Fang Freezes or Flinches on 18-19 during Accuracy Check; flip a coin to determine whether the foe gets Frozen or Flinches. On 20 during Accuracy Check, the foe is Frozen and Flinches. |
Cool - Steady Performance |
Lick |
At-Will |
2 |
 |
DB2 - 1d6+3 / 6 |
 |
Melee, 1 Target |
Lick Paralyzes the target on 15-20 during Accuracy Check. |
Tough - Inversed Appeal |
Rock Smash |
At-Will |
2 |
 |
DB4 - 1d8+5 / 10 |
 |
Melee, 1 Target |
The target's Defense is lowered 1 Combat Stage on 17-20 during Accuracy Check. |
Tough - Desperation |
Next Level Up Moves: Heabutt 19, Roar 25
Evolution: Granbull - Level 20
Archer the Starly
Level 13: 163/190 EXP
Gender: Male
Type: Normal / Flying
Nature: Adamant (+Attack, -Sp. Attack)
Abilities: Keen Eye
Held Item: None
Capabilities: Overland 3, Surface 1, Sky 6, Jump 3, Power 1, Intelligence 3
Tutor Points: 3/3
HP: -33/49 |
Hit Points |
4 |
8 |
12 |
Attack |
8 |
7 |
15 |
Defense |
3 |
0 |
3 |
Special Attack |
1 |
0 |
1 |
Special Defense |
3 |
0 |
3 |
Speed |
6 |
7 |
13 |
|
Injuries: 3
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Tackle |
At-Will |
3 |
 |
DB6 - 2d6+8 / 15 |
 |
Melee, 1 Target, Dash |
The target is pushed 2 Meters. |
Tough - Steady Performance |
Growl |
At-Will |
2 |
 |
- |
 |
Burst 1, Friendly, Sonic |
Growl lowers all Legal Targets Attack 1 Combat Stage. |
Cute - Excitement |
Quick Attack |
At-Will |
2 |
 |
DB6 - 2d6+8 / 15 |
 |
Melee, 1 Target, Priority |
Priority - If the user has not yet taken their turn that round, Quick Attack may be declared during a foe's turn to immediately take your turn and use Quick Attack. |
Cool - Saving Grace |
Wing Attack |
At-Will |
2 |
 |
DB8 - 3d6+10 / 21 |
 |
Melee, 1 Target |
- |
Cool - Steady Performance |
Double Team |
Centerl |
- |
 |
- |
 |
Self, Illusion |
The user makes two copies of themselves and places them into the encounter adjacent to the user. The user must place some sign under the token of the original copy to mark it as the original. If a copy is hit by a damaging Move, it is destroyed. If the original is hit by a damaging Move, all copies are destroyed. Any copy can perform a Move but the user is still only allowed one Move per turn. The effects of all Moves used by a 'copy' affect the user normally as if they had used the Move (e.g. - "Substitute" used by a Copy subtracts HP from the real user, and applies the coat to the real user). All copies may shift each turn. |
Cool - Reliable |
Aerial Ace |
EoT |
- |
 |
DB8 - 3d6+10 / 21 |
 |
Melee, 1 Target |
Aerial Ace cannot miss. |
Cool - Exhausting Act |
Next Level Up Moves: Endeavor 17, Whirlwind 21
Evolution: Staravia - Level 15
Rose the Glameow
Level 12: 145/160 EXP
Gender: Female
Type: Normal
Nature: Adamant (+Attack, -Sp. Attack)
Abilities: Limber
Held Item: None
Capabilities: Overland 6, Surface 4, Jump 3, Power 1, Intelligence 4, Stealth
Tutor Points: 2/3
HP: -7/51 |
Hit Points |
5 |
8 |
13 |
Attack |
8 |
6 |
14 |
Defense |
4 |
0 |
4 |
Special Attack |
2 |
0 |
2 |
Special Defense |
4 |
0 |
4 |
Speed |
9 |
8 |
17 |
|
Injuries: 1
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Fake Out |
Battle |
2 |
 |
DB6 - 2d6+8 / 15 |
 |
Melee, 1 Target, Priority |
You may only use Fake Out upon joining an encounter, as an Interrupt. Fake Out Flinches the target. Switching out resets the requirement of joining an encounter. |
Cute - Exhausting Act |
Scratch |
At-Will |
2 |
 |
DB6 - 2d6+8 / 15 |
 |
Melee, Pass |
- |
Tough - Steady Performance |
Growl |
At-Will |
2 |
 |
- |
 |
Burst 1, Friendly, Sonic |
Growl lowers all Legal Targets Attack 1 Combat Stage. |
Cute - Excitement |
Aerial Ace |
EoT |
- |
 |
DB6 - 2d6+8 / 15 |
 |
Melee, 1 Target |
Aerial Ace cannot miss. |
Cool - Exhausting Act |
Next Level Up Moves: Hypnosis 13, Faint Attack 17
Evolution: Purugly - Level 35
Happy the Munchlax
Level 11: 112/135 EXP
Gender: Male
Type: Normal
Nature: Adamant (+Attack, -Sp. Attack)
Abilities: Pickup
Held Item: None
Capabilities: Overland 4, Surface 3, Jump 3, Power 3, Intelligence 3, Tracker
Tutor Points: 3/3
HP: 74/74 |
Hit Points |
14 |
7 |
21 |
Attack |
11 |
6 |
17 |
Defense |
4 |
6 |
10 |
Special Attack |
2 |
0 |
2 |
Special Defense |
9 |
2 |
11 |
Speed |
1 |
0 |
1 |
|
Injuries: 0
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Odor Sleuth |
Battle |
- |
 |
- |
 |
Range 6, 1 Target |
The user's Normal-Type and Fighting-Type Moves can now hit and affect Ghost-Type targets. Odor Sleuth's user ignores any Accuracy Penalties it has or may receive. Odor Sleuth's user may now see through the Illusion Ability and through Moves with the Illusion keyword. |
Smart - Good Show! |
Tackle |
At-Will |
3 |
 |
DB6 - 2d6+8 / 15 |
 |
Melee, 1 Target, Dash |
The target is pushed 2 Meters. |
Tough - Steady Performance |
Defense Curl |
At-Will |
- |
 |
- |
 |
Self |
The user becomes Curled Up. While Curled Up, the user becomes immune to Critical Hits and gains 5 Damage Reduction. However, while Curled Up, the user is Slowed and their Accuracy is lowered by -4. The user may stop being Curled Up as a Swift Action. If the user has Rollout or Ice Ball in their Move List, they do not become Slowed while Curled Up. Furthermore, when using the Moves Rollout or Ice Ball while Curled Up, the user gains a +10 bonus to the damage rolls of those Moves and does not suffer Accuracy Penalties from being Curled Up. |
Cute - Sabotage |
Amnesia |
EoT |
- |
 |
- |
 |
Self |
Raise the user's Special Defense 2 Combat Stages. |
Cute - Get Ready! |
Rock Smash |
At-Will |
2 |
 |
DB4 - 1d8+5 / 10 |
 |
Melee, 1 Target |
The target's Defense is lowered 1 Combat Stage on 17-20 during Accuracy Check. |
Tough - Desperation |
Next Level Up Moves: Lick 12, Recycle 17
Evolution: Snorlax - Level 25