Casey Geller, Kadabra - PL 10

Strength 0, Stamina 4, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 4, Presence 0


Equipment, Evasion 2, Improved Initiative 2, Luck 5, Uncanny Dodge, Improved Defense


Acrobatics 0 (+0), Athletics 0 (+0), Close Combat (None) 0 (+0), Deception 8 (+8), Expertise (None) 0 (+0), Insight 2 (+6), Intimidation 0 (+0), Investigation 0 (+0), Perception 8 (+12), Persuasion 8 (+8), Ranged Combat (None) 0 (+0), Sleight of Hand 0 (+0), Stealth 10 (+10), Technology X (+X), Treatment X (+X), Vehicles X (+X)


Abra, Kadabra, Alakazam! 60 Point Dynamic Array, 75 Points
Casey's teleportation powers are still a bit rough around the edges but his ability to open portals grants him a massive range of powers that seem to constantly grow.

  • Quick Gate - 8 PP + 3 PP/Rank
    • The simplest of Casey's powers, this allows him to quickly open a gate from where he is to somewhere else. Casey is often seen simply jumping between points as he uses this power.
    • Accurate Teleport
    • Change Direction, Change Velocity, Turnabout, Precise, Increased Mass 4
  • Open Portal - 3 PP + 6 PP/Rank
    • Usually when Casey teleports he does it just for himself, popping in and out without hardly a care. However, with some effort, Casey can hold the portal open, making a gate for others. It also tends to be better for long distance travel.
    • Accurate, Easy, Portal Limited to Extended Teleport
    • Change Direction, Change Velocity, Precise
  • Portal Shields - 4 PP/Rank
    • Casey is an expert at creating portals, often using them to block incoming attacks and send them right back at his enemies.
    • Perception Range Reflect Redirect Deflection
  • Blink - 6 PP/Rank
    • It isn't uncommon for people to try to attack Casey, whether its on the playground or somewhere else. He finds that, in most cases, it is extremely opportunistic for him to teleport before he is attacked, making sure that he is never hit.
    • Selective Reaction Teleport (Imminent Attack)
    • Note: This is a power taken from the Teleport Power Profile book with Selective added on. This does not function against attacks that Casey cannot detect and only affects Area attacks if he is completely removed from said area.
  • Portal Catch 5 PP/Rank
    • Casey doesn't like fighting bad guys up close. Instead, he just teleports them away, sometimes sending them into the sky and sometimes just dropping them far enough away to not hurt him.
    • Perception Accurate Teleport Attack
  • Portal Throw - 1 PP + 3 PP/Rank
    • Of course, some people are too quick to be caught by a portal. When that's the case, Casey simply throws things at them instead!
    • Perception Ranged Damage
    • Variable Descriptor (Environment)
  • Shifting Teleport - 8 PP
    • In order to maximize his defense Casey simply teleports around, making it next to impossible for enemies to get an actual bead to attack on him.
    • Total Visual Concealment
  • Tiny Portal - 2 PP + 4 PP/Rank
    • In order to see over great distances Casey creates a tiny portal the size of a pinhole, allowing him to see over massive distances.
    • Simultaneous Visual and Auditory Remote Sensing
    • Subtle 2



Initiative +12
Portal Shields: Perception X Y (X is Redirected Effect, Y is the Rank)
Portal Catch: Perception Teleport Attack, Dodge DC X (Rank + 10)
Portal Throw: Perception Damage X (X is rank, up to 10)


I'm a Superhero! [Motivation]

For anybody, gaining superpowers is an exciting experience. For some they see the fame and fortune they could earn. Others, the money they could steal. Casey? Casey just saw himself becoming a superhero. After all, only the superheroes just get powers. He's like Nightcrawler or Blink or some other superhero, just zapping around the room!

Gamer [Obsession]

While he may have superpowers, Casey is still a very enthusiastic gamer. He tries to play them as much as possible which, while unlikely to get in the way of him being a superhero, is a strong possibility. He even picked his superhero name from a video game, showing just how far the link goes.

He's Just a Kid! [Quirk/Prejudice]

At the end of the day, Casey isn't some battle-hardened superhero crusading for good. He's a thirteen year old kid that happened to get superpowers and has delusions of grandeur. What cop is going to take a thirteen year old, even one with superpowers, seriously? He lacks the maturity and discretion of an older, wiser hero and it certainly shows, especially in how others treat him.

Awkward [Quirk]

Casey has never been good around other people, especially adults and girls. He's never had friends for more than a year really and, try as he might, he usually ends up with both feet in his mouth when talking to girls.

Lil' Chubster [Quirk]

Try as he might, Casey is more than a little overweight. The acquisition of a power that will make him never need to walk again is certainly not going to help that.


Native Language


Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8

Power Points

Abilities 16 + Powers 75 + Advantages 13 + Skills 18 (36 ranks) + Defenses 28 = 150 (0 Unspent)


Casey is a slightly overweight teen. He's never been the most active of children, preferring to waste time playing video games such as Pokemon. He gets decent grades but, to be honest, Casey really doesn't care about the typical day-to-day parts of his life. He prefers to just relax and, well, be lazy.

Character Notes

Casey Gellar is, well, a child. Of course, don't let you hear him call you that; he'll loudly proclaim that he is a teenager now, having turned thirteen only two weeks ago and is no longer a kid. He's basically an adult now, right?

Casey's mother died when he was young, leaving him with only his dad. His career military, hardass of a dad. Casey wasn't a particularly driven person by nature and, well, why would he be? His dad was constantly away for whatever his job actually was (Casey thinks that he's a super spy or something; the reality is likely for more boring). They moved just about every year and, upon that move, all his work to make friends and acquaintances would simply go away. Sure, they might text Casey for a week or two but, after that, they soon forget about him.

And so was Casey's life, moving from city to city with little explanation as to why they were constantly moving. This year they're in Emerald City. Who knows where they'll be next year? His father, when he bothered to look at his grades, would yell at him for how he was doing in school and, once Casey became a bit of a video game nerd, began to yell at him for the weight he's putting on. Casey does his best to pretend that it doesn't bother him and yet, for some reason, it does.

He can't help but feel there is some greater purpose for him but, as for what, Casey has no idea.

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