Name: Marcus Ticker
Age: 18
Height: 5'11"
Weight: 116 lbs (WC4)
Level: 20
Trainer EXP: 0/10
Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +5
Health / Status
HP: 110
Injuries: 0
AP: 9/9
Lore AP: 0/2
Books Bound: Studies in Scarlet (Adept), Studies in Scarlet (Master)
Statline
Hit Points: 20
Attack: 5
Defense: 5
Special Attack: 5
Special Defense: 5
Speed: 26
BODY |
Acrobatics |
Pathetic (2) |
Intimidate |
Untrained (2) |
Athletics |
Pathetic (1) |
Stealth |
Untrained (2) |
Combat |
Pathetic (1) |
Survival |
Untrained (2) |
MIND |
+1 |
General |
Adept (4) |
Pokemon |
Virtuoso (6) |
Technology |
Expert (5) |
Occult |
Master (6) |
Medicine |
Novice (3) |
Perception |
Master (6) |
Guile |
Novice (3) |
SPIRIT |
Charm |
Untrained (2) |
Focus |
Untrained (2) |
Command |
Master (6) |
Intuition |
Adept (4) |
|
Capabilities |
Overland |
4 |
Swimming |
2 |
High Jump |
0 |
Long Jump |
1 |
Power |
4 |
Throwing |
5 |
Teleporter |
4 |
Orders |
Name |
Frequency |
Action |
Effect |
Brutal Training |
At-Will |
Standard Action |
The target becomes Brutal until the end of the effect duration. Brutal Pokémon increase the Critical-Hit and Effect Range of all attacks by +1. |
Focused Training |
At-Will |
Standard Action |
The target becomes Focused until the end of the effect duration. Focused Pokémon gain a +1 bonus to Accuracy Rolls and +2 to Skill Checks. |
Pinpoint Strike |
At-Will, Bind 2 AP |
Standard Action |
Increase the Accuracy and Effect Range of the target’s damaging attacks by +2. These attacks deal 5 less damage, before applying weakness and resistance. |
Perfect Aim |
Scene x2 |
Standard Action |
The next damaging attack the target performs before the end of your next turn automatically hits and ignores Defensive Abilities but deals damage as if it were resisted one step further than normal. You may still roll to trigger any Effect Ranges or Critical Hits. All targets of the attack may not activate any Blessings in response, and the attack may not be Intercepted or avoided in any way (ex: with Dodge, Shield Moves, etc). |
Moves |
Name |
Freq |
AC |
Type |
Damage |
Range |
Effect |
Struggle |
At-Will |
4 |
 |
DB 4 - 1d8+6 / 11 |
 |
Melee, 1 Target |
- |
Barrier |
Scene, 1 AP |
None |
Psychic |
- |
 |
Hazard |
The user creates a Barrier of psychic energy. The user places up to 4 segments of Barrier; each segment must be continuous with another segment, and at least one must be adjacent to the user. These barriers count as blocking terrain and last until the end of the encounter or until they are destroyed. Each Barrier segment is 2 meters tall, 1 meter wide, and 2 centimeters thick. Each segment has 20 Hit Points, 15 Damage Reduction, and takes damage as if it was Psychic Typed. |
Teleport |
Scene |
None |
Psychic |
- |
 |
Self, Interrupt |
The user Teleports up to X meters, where X is its Teleporter Capability. Teleport can be used as an Interrupt at any time. Moves that targeted Teleport’s user continue through the desired target’s space if the Move allows for it as if the user hadn’t been there; single target moves simply miss. Grants Teleporter 4 |
Abilities |
Ability |
Usage |
Special Effect |
Keen Eye |
Static |
The user’s Accuracy cannot be lowered, their attacks cannot have Accuracy Penalties (such as from Illuminate), the user is immune to the Blind condition (but not Total Blindness), and the user ignores any Evasion not directly derived from Stats (such as from the Instinct Ability, or from moves like Minimize). This Ability is only active in Locations in Marcus' Travel Archive. |
Studies in Scarlet |
Rank |
Bound |
Effect |
Adept Perception |
X |
You may use Chronicler twice per scene without expending AP. |
Master Perception |
X |
Once per scene when you use Chronicler, you may treat the Record you took as if it were part of your Archives for the remainder of the scene. |
Cryptid Hunters |
Rank |
Bound |
Effect |
Novice Pokemon Education |
|
You gain Skill Stunt (Pokemon Education, Cryptids) |
Expert Pokemon Education |
|
You gain a general +2 Bonus to Pokemon Education. This Bonus does not stack with other bonuses from Books or Equipment to the same Skill. |
Background: PokeManiac! (Adept Perception, Novice Command, Pathetic Charm, Athletics, Combat)
Level 1 Edges: Basic Skills (General Education), Basic Skills (Intuition), Basic Skills (Pokemon Education), Categoric Inclination (Mind)
Level 1 Feats: Chronicler [Class], Ace Trainer [Class], Archival Training, Archival Training
Level 1 Stats:+5 HP, +5 Speed
Level 2: Adept Skills (Intuition), Basic Skills (Guile), +1 Speed
Level 3: Elite Trainer (Brutal Training), +1 Speed
Level 4: Adept Skills (Command), +1 Speed
Level 5: Observation Party, Commander's Voice, +1 Speed
Level 6: Expert Skills (Command), Adept Skills (General Education), +1 Speed
Level 7: Top Percentage, +1 Speed
Level 8: Expert Skills (Perception), +1 Speed
Level 9: Signature Technique, +1 Speed
Level 10: Basic Skills (Occult Education), Adept Skills (Occult Education), Adept Skills (Pokemon Education), +1 Speed
Level 11: Precision Orders, +1 Speed
Level 12: Master Skills (Command), Expert Skills (Pokemon Education), +1 Speed
Level 13: Focused Command, +1 Speed
Level 14: Master Skills (Perception), +1 Speed
Level 15: Cinematic Analysis, +1 Speed
Level 16: Master Skills (Pokemon Education), +1 HP
Level 17: Researcher [Class], +1 HP
Level 18: Novice Skills (Technology Education), +1 HP
Level 19: This One's Special, +1 HP
Level 20: Virtuoso (Pokemon Education), Expert Skills (Occult Education), Adept Skills (Technology Education), +1 HP
Level 21: Breath of Knowledge, +1 Speed
Adaptive Assault
[Orders]
Scene x2, Standard Action
Target: Gelver
Effect: If Gelver uses Aqua Shock this turn, replace its Type with one of his current Types or your choice.
Brutal Training
[TRAINING] [Orders]
Prerequisites: Novice Intimidate, Untrained Command
At-Will – Special
Effect: The target becomes Brutal until the end of the effect duration. Brutal Pokémon increase the Critical-Hit and Effect Range of all attacks by +1.
Focused Training
[TRAINING] [Orders]
Prerequisites: Novice Command
At-Will – Special
Effect: The target becomes Focused until the end of the effect duration. Focused Pokémon gain a +1 bonus to Accuracy Rolls and +2 to Skill Checks.
Commander’s Voice
Prerequisites: Two Features with the [ORDERS] tag
Static
Effect: You may give two different [ORDERS] as a single Standard Action, or you may give one set of [ORDERS] as a Swift Action.
Special: If this is used to use Focused Command and another [ORDER] that has targets, the second Order applies to both Pokémon you are commanding that turn. Commander’s Voice doesn’t allow you to use Focused Command or Channeler’s Reach as a Swift Action.
Pinpoint Strike
[Orders] [Stratagem]
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: Increase the Accuracy and Effect Range of the target’s damaging attacks by +2. These attacks deal 5 less damage, before applying weakness and resistance.
Perfect Aim
[Orders]
Scene x2 – Standard Action
Target: Your Pokémon
Effect: The next damaging attack the target performs before the end of your next turn automatically hits and ignores Defensive Abilities but deals damage as if it were resisted one step further than normal. You may still roll to trigger any Effect Ranges or Critical Hits. All targets of the attack may not activate any Blessings in response, and the attack may not be Intercepted or avoided in any way (ex: with Dodge, Shield Moves, etc).
Focused Command
[ORDERS]
Prerequisites: Master Command, one of Focus, Guile, Intimidate, or Pokémon Education at Expert
At-Will – Standard Action + Swift Action
Effect: You may have a second Pokémon take a turn this round, but both Pokémon can only take At-Will actions that round. Additionally, both Pokémon receive a -5 Penalty on all Damage Rolls. You may pay 1 AP at the beginning of the round to lift the Frequency Restriction OR the Damage Penalty for the remainder of the round, or pay 2 AP to lift both.
Note: Focused Command has no targets, which may be relevant to certain Features which refer to [ORDERS]
Ace Trainer
[CLASS]
Prerequisites: Novice Command
Drain 1 AP - Extended Action
Trigger: You spend at least half an hour training your Pokémon
Effect: For each Pokémon that has been trained during this time, choose a Stat besides HP; that Stat becomes Trained until an Extended Rest is taken. The default State of Trained Stats is +1 Combat Stages instead of 0. A Pokémon may have only one Trained Stat at a time.
Note: Just to clarify, this Feature Drains 1 AP per training session, not per Pokémon. So train as many as you can to get the most out of this Feature!
Elite Trainer
Prerequisites: Ace Trainer
Static
Effect: Choose Agility Training, Brutal Training, Focused Training, or Inspired Training. You gain the chosen Feature, even if you do not meet the prerequisites. When training, you may apply up to two different [Training] Features on each of your Pokémon. If you already have all of these Features, instead pick another Feature for which you qualify.
Top Percentage
Prerequisites: Ace Trainer, Expert Command
At-Will – Free Action
Trigger: Your Pokémon levels up to a Level evenly divisible by 5
Effect: Your Pokémon gains an extra Tutor Point. Top Percentage may be used on a single Pokémon a maximum of 4 times. Once a Pokémon has gained 4 Tutor Points in this way, increase each of that Pokémon’s Base Stats by +1.
Signature Technique
Prerequisites: Elite Trainer, Expert Command
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points
remaining
Effect: The target loses 2 Tutor Points. Choose one Move on the Target’s Move List. That Move becomes the target’s Signature Technique, and you may apply one of the modifications on the next page to the Move. The Move being modified must fit the category of the modification, and you must have the associated Training Feature to apply a modification. A Pokémon may only have one Signature Technique at a time. If you choose to teach a Pokémon a different Signature Technique, the old one is lost, and 1 Tutor Point is refunded. 1 Tutor Point is also refunded if the Pokémon ever forgets a Signature Technique Move.
Note: Be sure to give a cool name to your Pokémon’s Signature Technique!
Cone, Line, Burst, and Blast Moves
Modifier |
Required Feat |
Modification |
Scattershot |
Agility Training |
Instead of the Move’s normal range, it has a range of 4m, 3 Targets. |
Shock and Awe |
Inspired Training |
Foes targeted by the Move take a -2 penalty to Save Checks and a -1 Penalty to Evasion until the end of the user’s next turn. This effect applies whether the attack hits or misses. |
Vicious Storm |
Brutal Training |
The move gains the Smite Keyword. Applicable to Damaging Moves only. |
Single Target Moves
Modifier |
Required Feat |
Modification |
Guarding Strike |
Inspired Training |
If this Move hits, the user gains +5 Damage Reduction against the target of the attack until the end of their next turn. |
Unbalancing Blow |
Brutal Training |
Whether the Move hits or misses, the target becomes Vulnerable until the next time they are hit by a Damaging Attack or one full round has passed, whichever comes first. |
Reliable Attack |
Focused Training |
If the Move misses its target, its Frequency is not spent and the user may immediately make a Struggle Attack as a Free Action. Cannot be applied to Moves with the Smite keyword. |
Damaging Moves
Modifier |
Required Feat |
Modification |
Alternative Energy |
Focused Training |
Switch the Class of the Move from Physical to Special or vice versa. |
Bloodied Speed |
Agility Training |
This Move may be used as Priority (Advanced) if the user has less than half of their maximum Hit Points. |
Double Down |
Brutal Training |
The Move gains the Double Strike keyword. Effects and Effect-Ranges may be triggered only once (but either roll may trigger the effect). This may only be applied to Moves with a Damage Base of 4 or less, and may not be applied to Moves whose Damage Base change upon certain conditions (such as Fury Cutter or Ice Ball) or moves with Special-Case Damage (such as Night Shade). |
Status Moves
Modifier |
Required Feat |
Modification |
Burst of Motivation |
Inspired Training |
After this Move is Resolved, the user may increase any Stats with negative Combat Stages by up to +2 Combat Stages (but this cannot put Combat Stages above +0 CS total). |
Supreme Concentration |
Focused Training |
This Move may be used even if the user is Paralyzed, Flinched, Enraged, or has failed their Confusion Save Check. |
Double Curse |
Agility Training |
The user may target an additional foe with this Attack. This may be applied only to 1-Target Moves. |
Chronicler
[CLASS]
Prerequisites: Novice Perception
1 AP – Standard Action, Interrupt
Target: A Pokémon, Trainer, Move, or Location.
Effect: You take a Record of the target. Records can be placed in an Archive as an Extended Action. When you take Chronicler, you gain the Technique Archive.
Archives:
- Profile Archive: You may place Records of Pokémon and Trainers in your Profile Archive. You gain a +2 bonus to Charm, Guile, Command, Intimidate, and Intuition Checks targeting Pokémon and Trainers in your Profile Archive.
- Technique Archive: You may place Records of Moves in your Technique Archive. You and your Pokémon gain +2 Evasion against Moves in your Technique Archive.
- Travel Archive: You may place Records of Locations in your Travel Archive. When you gain Travel Archive, choose Keen Eye or Perception. While you are in a Location in your Travel Archive, you have the Chosen Ability and gain a +2 bonus to Perception Checks to notice the environment.
Archival Training
[RANKED 2]
All Rank Prerequisites: Chronicler
Static
Rank 1 Effect: You gain the Travel Archive.
Rank 2 Effect: You gain the Profile Archive.
Keen Eye chosen for Travel Album.
Observation Party
Prerequisites: Travel Archive, Adept Perception
Static
Effect: While they are in a Location in your Travel Archive, your Pokémon have the Ability you chose when gaining Travel Archive and gain a +2 bonus to Perception Checks to notice the environment.
Cinematic Analysis
Prerequisites: 4 Chronicler Features, Master Perception
Daily x3 – Free Action
Effect: You analyze a Record in one of your Archives. Cinematic Analysis’s effect depends on the Archive the Record is in. Each of these effects may only be used once per Scene.
Name |
Archive |
Effect |
Character Study |
Profile Archive |
You may trigger Character Study when you or an ally makes a Charm, Command, Guile, Intimidate, or Intuition Check targeting the subject of your Record. Make a Perception Check and substitute the triggering Skill Check with the result. |
Recreation |
Technique Archive |
Recreation may be triggered as your Pokémon gains Initiative. Select a Record of a Move in your Technique Archive that your Pokémon can learn by Level Up, TM, or Move Tutor. Your Pokémon may perform that Move as if it was on its Move List. You may select a specific Move only once per day. |
Situational Awareness |
Travel Archive |
You may only use Situational Awareness if you analyze a Record of your current Location. When used this way, you may activate it as an Interrupt. Choose an ally; that ally may take their next action as an Interrupt. |
Researcher
[CLASS] [BRANCH]
Prerequisites: An Education Skill at Novice Rank
Static
Effect: Choose two Researcher Fields of Study. You may take Features from those Fields with this instance of Researcher. Gain one Feature from a chosen Researcher Field for which you qualify.
Artificer and Pokemon Caretaking chosen.
Pusher
Prerequisites: Novice Pokémon Education
Static
Effect: Your Pokémon gain the Basic Ranged Attacks, Aura Pulse, Enticing Bait, Extended Invisibility, Far Reading, Precise Threadings, Seismometer, TK Mastery, and Trail Sniffer Poke Edges automatically if they qualify for them, without having to invest any Tutor Points.
This One’s Special, I Know It
Prerequisites: Pusher
Special – Free Action
Target: A hatching egg.
Effect: The Pokémon is born with special qualities, determined by the GM. This Feature may be activated one time per Pokémon Education Rank above Untrained.
Breath of Knowledge
Prerequisites: Novice General Education
Static
Effect: You gain three Skill Edges for which you qualify. These Edges must be used to gain a Skill Edge with an Education Skill, or to gain an Edge that has an Education Skill as a Prerequisite that you meet.
Expert Technology, Novice Medicine, Master Occult
Edges
Fount of Knowledge
Prerequisites: GM Permission
Effect: Reroll all dice that result in a roll of 1 when making Checks with Pokemon or Occult Education.
Skills.
Features
Symbolsight
[+Speed]
Prerequisites: GM Permission
Static | 1 AP - Standard Action
Target: Self
Static: You know when there are people, Pokémon, or objects that would appear differently to you through Symbolsight within an area of you about the size of a small town. You do not know their location, number, or distance from you, only that there is at least one within the range of your sense.
1 AP Effect: For the next ten minutes, you see the world through the lens of Symbolsight. You may end this effect early as a Free Action.
Basic Skills (Pokemon Education, General Education, Intuition, Occult Education, Charm, Technology Education, Medicine Education)
Prerequisites: None
Effect: You Rank Up a Skill from Pathetic to Untrained, or Untrained to Novice. You may take this Edge multiple times.
Adept Skills (Command, Intuition, General Education, Occult Education, Pokemon Education, Technology Education)
Prerequisites: Level 2
Effect: You Rank Up a Skill from Novice to Adept. You may take this Edge multiple times.
Expert Skills (Command, Perception, Pokemon Education, Occult Education, Technology Education)
Prerequisites: Level 6
Effect: You Rank Up a Skill from Adept to Expert. You may take this Edge multiple times.
Master Skills (Command, Pokemon Education, Perception, Occult Education)
Prerequisites: Level 12
Effect: You Rank Up a Skill from Expert to Master. You may take this Edge multiple times.
Skill Stunt (General Education (Hayle History))
Prerequisites: A Skill at Novice Rank or higher
Effect: Choose a Skill you have at Novice Rank or higher. Choose a specific use of that Skill; when rolling that skill under those circumstances, you may choose to roll one less dice, and instead add +6 to the result. You may take this Edge multiple times, choosing a different circumstance each time.
Categoric Inclination
Prerequisites: None
Effect: Choose Body, Mind, or Spirit. You gain a +1 Bonus to all Skill Checks of that Category.
Virtuoso
Prerequisites: A Skill at Master Rank, Level 20
Effect: Choose a Skill at Master Rank. Consider that Skill to be effectively “Rank 8” for any Features or effects that depend on Skill Rank. Virtuoso may be taken multiple times, but you must choose a different Skill each time.
|
Chosen by a god as the Ice Prime, a collection of journals to rival the greatest of explorers and a spot in the most powerful dorm at Armedius Academy? Of course Marcus is going to do great things!
In the world of Pokemon, you would think that there's no such thing as being too into Pokemon. Of course, anybody that has had the misfortune of meeting Marcus would know that the complete opposite is true. Growing up. Marcus was "that Pokemon kid." He was short, awkward and woefully inept at picking up on social cues, resulting in children literally running from him to avoid a lengthy discussion about how a Carvahanna's teeth grow longer and need to be shortened while a Sharpedo simply sheds and replaces its teeth. Marcus was rarely the victim of direct bullying; no, he was simply ignored, always left out of the group and picked the last for team sports. Even at home Marcus was an octagonal peg in a triangular hole; his father was a blue collar worker that could care less about the migratory patterns of Ducklett and his mother, strangely enough, had never had much of an interest in Pokemon.
A bit of an outcast everywhere, Marcus became the definition of a wallflower. He seemed to always be around, always learning, watching his classmates, his teachers, the battles around town. The latter interested the young Marcus a great deal; decades of research, centuries of commingling with Pokemon, demonstrated in the span of a few minutes as the creatures battled for dominance under the careful guidance of Trainers. Watching Pokemon battles was what first got Marcus into journaling. Researchers kept careful notes on everything, so the boy tried to emulate that as best as possible. The Moves used, distinguishing marks on the Pokemon, anything of note, really. At first it was simply the participants in battles but, bit by bit, Marcus began to document other things, jotting anything and everything down in journals. While a notebook full of notes on your classmates may be a little creepy, it became a form of therapy for Marcus.
Fortunately, puberty was kind to Marcus. The short, scrawny awkward nerd grew into his body, becoming halfway attractive. As odd as it may sound, Marcus' journals on other people helped him to learn basic social skills, allowing him to conduct himself well enough. He even managed to make his observational skills useful, earning a reputation for having a wicked sense of humor when all he really did was point out the obvious. He never quite felt at home, but he at least had friends. His journals remained a secret and, while his reputation as "that Pokemon kid" died down a bit, Marcus was still his groups' go-to-guy for anything Pokemon or battling. Rather than grow out of his obsession, Marcus seemed to become more focused on it, albeit secretly. Many late nights were spent playing training sims, researching how to begin a Pokemon journey, the average age of champions and more. Bit by bit Marcus established his chosen path, building the perfect future for himself.
At seventeen (the statistically best starting age), Marcus would travel to Stormwrack Harbor to collect a Froakie (used to great effect by a member of the Elite Four). He'd make his way to Thousand Acres Ranch, defeat the Gym Leader, then make his way through the circuit until he could gain admittance to Armedius Academy and finally do something with his obsession with Pokemon.
Of course, the best laid plans tend to go awry. While Marcus thinks he's planned for every contingency, the world has a way of tossing a wrench in those plans…
Goals
Marcus wants to be a great Trainer, up until he has three Badges. Why three? Well, that's all the Armedius Academy needs for entry, of course! If Marcus is truly going to become a Pokemon Expert, the best possible place to begin would be at the greatest concentration of Pokemon battling in the region. While he's happy with where is life is now, Marcus still doesn't quite feel like he belongs and believes with all his heart that the Armedius Academy is where he will finally fit in.
You may place Records of Pokémon and Trainers in your Profile Archive. You gain a +2 bonus to Charm, Guile, Command, Intimidate, and Intuition Checks targeting Pokémon and Trainers in your Profile Archive.
My Pokemon
Gelver, Frogadier - My first Pokemon, Gelver was acquired after defeating a Spheal owned by Augustus.
Comiter, Cubone - Met outside Stormwrack, Comiter appears to have some sort of abusive past but, for the most part seems to have recovered by now.
Teffen, Nidoran (F) - Captured as she tried to flee after capturing Icon, Comiter, Gelver and I had to face down a Nidoqueen to catch her.
Icon, Nidoking (M) - Captured after defeating another Nidoran, Icon is obviously one of the stronger members of his species.
Quicksilver, Sneasel - A talking Sneasel hatched from an Egg, Quicksilver has more than a few secrets.
Pix, Surskit - After a tough trek to Aremdius, Marcus managed to snag the Surskit out of one of the fountains on campus.
Arista, Grimer - After clearing out a rather disgusting amount of sludge in a leak in Central, Marcus managed to subdue and capture Arista.
Primes and Teams
Puck and Team
Puck, Flying Prime - A Trainer who seems to prefer Grass Types who earned his Trainer License the same day I did. He seems fairly amicable, and has some strange connection with Grass that allows him to almost act as a Pokemon. In addition, he appears to be the Flying Prime.
Dawn - A Jumpluff, this is the first Prime that seems to have been alive when Quicksilver lived his first life.
Lily, Ludicolo
???, Ivysaur
???, Tropius
Tiny and Team
Tiny, Fairy Prime - A giant of a man, Tiny appears to be rather gentle and seems almost dainty with his interests and requests.
Tink - Tiny's Mime Jr. is obviously quite capable with invisible walls, utilizing them to great effect in combat. It's the same as Quicksilver, being able to speak, although it's reincarnation status is unknown.
Rest of Tiny's Team - We saw them!
Katie and Team
Katie Hawthorne, Poison Prime - Daughter of a Gym Leader and close friends with Tiny, Katie is one of the more competent battlers in Marcus' age range that he has met.
Cavern - Katie's Zubat, Cavern was previously owned by Xerxes, one of region's Elite Four before being killed in the collapse of Named Cavern.
Rest of Katie's Team - We saw them too!
Dominic and Team
Dominic Cypruss, Grass Prime - Marcus tutored him for a short while to try to get him up to snuff, although Dominic does seem to be a bit too confident in his abilities for Marcus' taste…
Deadshot, Cacnea - Dominic's Cacnea, shoots his spines like bullets and acts as a sniper in battle. Is almost as sarcastic as Quicksilver.
Galen, Dwebble
Gareth, Tyrunt
Melle, Flaaffy
Noboru, Croagunk
Darwin and Team
Darwin, Water Prime - Marcus battled this Jamba member early in his career to train his team up, only to be given a card that led him straight to a Jamba recruiting center. Now it turns out that he's the Water Prime, and aligned with Jamba, although it seems he may want to bring them down…
Terrorfang, Sharpedo - The Water Cryptid, and apparently capable of traveling through shadows.
???, Fearow
???, Hariyama
Sigmund and Team
Sigmund, Ghost Prime - Another Prime aligned with Jamba, Sigmund appears to believe in Jamba more than Darwin, or at least hides it better.
Q and Team
Q, Psychic Prime - A fairly outdoorsy seeming fellow, Q is apparently the favorite to take over the Safari Zone.
Psyren, Slowking - A powerful telepath and the Psychic Cryptid, Psyren is capable of linking together the minds of a wide variety of humans.
Angus and Team
Angus, Ground Prime - A Prime from Zahaard, Angus still holds to the old ways and wears heavy armor and uses traditional weapons.
Jean and Team
Jean, Dark Prime - Rogueish and fond of knives, Marcus doesn't know much about Jean.
Veil, Zoroark - Extremely powerful illusions are this Pokemon's area of expertise.
Marissa and Team
Marissa, Normal Prime - Met on the Item Workshop, Marissa seems to be part of her own team of Primes.
Dolly, Ditto - Shapeshifter that can even copy the abilities of other Cryptids.
Tesla
Tesla, Magnemite - After the loss of his Prime, Marcus is working with Tesla to find a way to honor Raymond's memory.
Ancient Cryptids
Toto, Mightyena - The Dark Cryptid from the previous cycle, Toto is currently under the control of Dorothy.
Hero, Smeargle - The Normal Cryptid, Hero is free and using his paint skills to make the Painted Ruins great again.
Dirgesong, Chimecho - The Psychic Cryptid, Dirgesong has vowed to never fight against and defends Serenity Town.
Mira, Florgres - The Fairy Cryptid, Mira is capable of healing on an unprecedented scale.
Gym Leaders
Augustus and Team
Augustus West, Stormwrack Harbor Leader - A big, powerful man, Augustus seems to be fairly jovial most of the time and is certainly kind, although when he gets angry he is truly terrifying. Obviously, Augustus specializes in Water and Ice Types, with his Poliwrath being his primary Pokemon.
???, Spheal
Lillian and Team
Lillian Summers - Marcus' first Gym battle (and victory!), Lillian helped Marcus to begin his path to Armedius.
Teller and Team
Teller Brand, Central Gym Leader - A rather eccentric Gym Leader that moonlights as an inventor (or is it the other way around?), Marcus already has his Badge. Cool, right?
Koon and Team
Koon Aeros, Armedius Leader - Headmaster of Armedius Academy and a powerful Gym Leader, Marcus has nothing but respect for Koon.
Bride, Gardevoir
Ibis and Team
Ibis Tithel, Serenity Leader - A young, extremely powerful Gym Leader, Marcus managed to defeat her in her secret battle. He owes her a battle as soon as he beats the other Leaders.
Pamela, Banette - Ibis' scary Ace! It's really strong!
Leo and Team
Leo Blackwell, Wrystone Leader - Husband to Halle, the previous Wrystone Gym, Leo is an expert cook, as well as an expert battler.
Elite Four
Belle and Team
Belle - The master of sonic warfare, Marcus had a chance to witness Belle in action against Dorothy, in a rather impressive battle.
Hertz, Exploud
Sonar, Crobat
Clear, Chingling
Guard and Team
Guard - The Defensive Juggernaut, Guard's name is well earned. His Pokemon are almost impossible to take down.
???, Shuckle
???, Aggron
???, Torkoal
Varro Corporation
Julius Varro, Ancient Water Prime - The person Marcus suspects of pulling quite a few of the strings, and the owner of the Item Workshop.
Mint, Public Relations Manager - Mint briefed Marcus on a job clearing out some nasty sludge, a job that let Marcus capture Arista. She was also an evil cyborg.
Item Workshop
Seven - A strange young girl that appears to be Varro's chief artificer for the Item Workshop prizes.
Marissa - Marcus doesn't know much about her, but she clearly plans to steal something.
Peter - A Hoenn man, who seems to have been blessed by Rayquaza. Unknown why he's here at the Item Workshop.
Ibael - An old adventurer that was rather famous until he was blinded by a Tentacruel.
Aster Van Peile - A model from Sinnoh that seems to have made Hayle his home.
Dale - A psuedo-Gym Leader from Kanto that loves to drink.
Team Jamba
Djinni and Team
Djinni, Black Kingside Knight - One of the highest ranking members of Jamba, Djinni appears to focus on recruitment, with acts of terror against Gyms being a secondary focus. Judging by the number of Spinarak she had, some kind of Bug specialization can be assumed.
Dorothy and Team
Dorothy - A talented battler, Dorothy is the most powerful among the Primes that Marcus has witnessed. Marcus will certainly be making an effort to see her other battles. While not an actual Prime, she does possess Toto, who has the Dark Symbol.
Crucified Scarecrow, Cacturne - Somehow Dorothy found a Mega Stone for her Cacturne, providing it a big power boost.
Glinda, Gardevoir
Elphaba, Mismagmius
Courage, Pyroar
Tin Man, Bisharp
Carl - The deskman at the Rising Sun Training Center, Armedius Branch.
Shooting Stars
Devyn and Team
Devyn Workman - First Seat and as much a fan of records as Marcus, hopefully Marcus can learn a bit from this Trainer.
Goliath, Aggron
Jun and Team
Jun Workman - Devyn's very, very loud sister and does the majority of the actual dorm leader work. She's now the leader of the dorm!
Rosso and Team
Rosso - The resident tough guy of the dorm, Rosso lost his arm until Mira restored it for him.
Anistacia and Team
Anistacia Argryos - Came from just off the coast of Stormwrack!
Nettan and Team
Nettan Dehlar - Likes to smoke!
Kelsey and Team
Kelsey - Likes to cook, to everybody's shagrin.
???, Combusken
Jeff and Team
Jeff Riley - Likes Held Items, doesn't like clothes.
Stella and Team
Stella - Belle groupie who likes sound attacks
???, Chingling
Patrick and Team
Patrick - Really likes to use Eeveelutions!
Yishu and Team
Yishu - Blind, but uses her Pokemon to see!
Jacquel and Team
Jacquel - Ibis' older brother, and not nearly as scary.
Brandon and Team
Brandon - I guess he's a librarian? Also chosen by Uxie!
Telepathtron
Lara and Team
Lara - Battled her in Pokken once.
???, Chimeco
???, Kadabra
Elba
Terry and Team
Terry, Rank 4-5 - A Normal Type specialist first spotted in Stormwrack Harbor. A top student at Armedius.
Singer, Chatot
???, Raticate
???, Zangoose
Armedius Academy
Professors
Crystal - Capture Specialist from Johto.
Lt. Surge - An Electric Type Specialist from Kanto.
Gods
Uxie - The God of Knowledge, and Marcus' patron.
Miscellaneous
Apu - 3rd seat of the Armedius Seven, not associated with any dorm.
Steven - One of the Nurses at the Pokemon Center!
Dewey - Male Gardevoir in charge of the library.
Other
Strange Breeder - Marcus doesn't quite know exactly who he is, but he gave him Quicksilver. That means he's probably at least a little familiar with the big 'mon upstairs.
Eritha - She's connected to some Legendary! Mewtwo, to be specific.
Wild Pokemon
Nidoqueen, spotted outside Stormwrack - Captured this Nidoqueen's likely daughter. Managed to drive it off, but still likely holding a grudge. She recently hunted Marcus down, but was stopped by Icon.
You may place Records of Moves in your Technique Archive. You and your Pokémon gain +2 Evasion against Moves in your Technique Archive.
Bug: Infestation, Fury Cutter, Megahorn, Signal Beam
Dark: Assurance, Beat Up, Bite, Crunch, Dark Pulse, Feint Attack, Hone Claws, Knock Off, Night Slash, Payback, Pursuit, Snatch, Sucker Punch, Taunt, Thief
Dragon: Dragon Tail
Electric: Charge, Electro Ball, Parabolic Charge, Shock Wave, Thunder, Thunderbolt, Thunder Punch, Thunder Shock, Thunder Wave
Fairy: Charm, Disarming Voice, Draining Kiss, Moonblast
Fighting: Aura Sphere, Brick Break, Detect, Double Kick, Mach Punch, Power-Up Punch, Revenge
Fire: Ember, Fire Blast, Fire Punch, Flamethrower, Flare Charge, Heat Wave, Wil-O-Wisp
Flying: Aerial Ace, Air Slash, Bounce, Peck, Roost, Tailwind
Ghost: Astonish, Lick, Nightmare, Shadow Ball, Shadow Sneak
Grass: Absorb, Cotton Spore, Energy Ball, Giga Drain, Grass Knot, Needle Arm, Magical Leaf, Solar Beam
Ground: Bone Club, Bonemerang, Bulldoze, Earthquake, Earth Power, Magnitude, Mud Bomb, Mud Shot, Mud Slap, Sand Attack, Sand Tomb, Spikes
Ice: Haze, Ice Beam, Ice Punch, Icy Wind, Mist
Normal: Belly Drum, Bide, Boomburst, Disable, Dizzy Punch, Camouflage, Chip Away, Comet Punch, Echoed Voice, Facade, Flail, Focus Energy, Fury Swipes, Growl, Growth, Harden, Headbutt, Helping Hand, Hyper Beam, Hyper Voice, Leer, Metronome, Minimize, Pound, Quick Attack, Razor Wind, Rapid Spin, Roar, Safeguard, Scratch, Screech, Self-Destruct, Sharpen, Shell Smash, Slash, Stomp, Substitute, Supersonic, Super Fang, Swift, Sweet Scent, Tackle, Tail Whip, Take Down, Thrash
Poison: Poison Gas, Poison Sting, Sludge, Sludge Bomb, Sludge Wave, Toxic, Toxic Spikes
Psychic: Agility, Barrier, Confusion, Extrasensory, Hypnosis, Light Screen, Magic Room, Psybeam, Psychic, Psycho Cut, Psyshock, Psystrike, Reflect, Rest, Teleport
Rock: Ancient Power, Rock Blast, Rock Polish, Rock Slide, Rollout, Smack Down, Stealth Rock, Stone Edge
Steel: Heavy Slam, Iron Defense, Iron Head, Metal Claw
Water: Bubble, Bubble Beam, Surf, Waterfall, Water Gun, Water Pulse, Water Sport
You may place Records of Locations in your Travel Archive. While you are in a Location in your Travel Archive, you have the Keen Eye Ability and gain a +2 bonus to Perception Checks to notice the environment.
Stormwrack Harbor
Stormwrack Harbor - The city where it all began for me. The ocean and the waves aren't home, but they're important to me.
Stormwrack Gym - Marcus will be back here soon, and when he does? He'll be ready.
Stormwrack Battle Park - Primarily composed of Trainers Rank 2 and above, the Battle Park seems to appreciate quick battles, with the crowd having a noticeable impact on the outcome of battles.
Stormwrack Outskirts - It's not paranoia when Jamba is out to get you!
Thousand Acres Ranch
Osage City - The largest city in the region, and where the Gym is located.
Carbondale Town - Really just a pit-stop on the way to Osage.
Thousand Acres Gym - A mess of berries and such, Marcus and Team managed to prevail in this battle.
Mira's Home - Found in the center of Thousand Acres' tree, Mira's home is safe from the outside world.
Hayle Central
Hayle Central Varro District - Where most of the advanced research in the area is located, making it an interesting area for Marcus from a technological perspective.
Hayle Central Residential District - Where Marcus stayed while attempting to get his Badge.
Hayle Central Industrial District - Manufacturing and Grimer. It's quite quaint.
Hayle Central Gym - Logging Gym is important; after all, it's the best place to battle!
Hayle Central Contest Hall - Used for Contests and high-profile battles, Marcus hopes to appear here someday.
Varro Healing Centers Factory - Where Potions across the region are produced!
Armedius Academy
Armedius Academy (City) - A city dedicated to learning. Marcus loves it.
Armedius Academy (Campus) - While the city is great, the campus is what Marcus truly loves.
Koon's Gym - Marcus scoped it out a bit before the Gym Battle, just to make sure there were no unwanted surprises.
Cosmos Arena - Another exhibition battle area, Marcus wants to make sure he has as many of these areas checked out as possible.
Rising Sun Training Center Armedius Branch - A covert Jamba recruitment center, the deskman didn't take kindly to Marcus coming.
The Quad
Training Facilities
Shooting Stars Dorm
Building 37
Serenity Town
Graveyard - Home of Dirgesong, the Psychic Cryptid from last cycle.
Ibis' Gym - Marcus will be having a rematch here soon, so he better be prepared.
Wrystone
Leo's Gym - Marcus won a Badge here, and debuted Icon!
Safari Zone
Safari Zone - Marcus has visited, but how much is in his profiles is unknown.
Painted Ruins
Painted Ruins - The primary home for Smeargle in Hayle, Marcus is still trying to figure out this place's secret.
Cathedral of Hero - A massive cathedral with living paintings. Hero the Smeargle lives here.
Item Workshop
Item Workshop Main Hall - The area where all of the meetings and such have occurred!
Battle Arena - Marcus had a rather embarrassing loss to Terry here.
Hallways and Assorted Labs - Taking the tour pays off sometimes!
Other
Elemental Stone Mine - Marcus fought Diglett here. Cool, right?
The Steam Train - The quickest way between Central and Thousand Acres!
Power Generator Room - This is where Tesla was held.
Puck Berries
1x Flame Fuck Berry
1x Lum Berry
Prime.net
Q
Puck
Katie
Tiny
Jean
Neils
Prophecy
You've got an inverted pentagon in one. Usually a sign of an magician, but now that magic is on the decline it's more of an inventor sort. The whole movement lines might just be a pun on the name of your dorms, but I think its more likely a sign of power augmenting the star's normal meanings. Of course there's also the twin Doduo heads right next to it, meaning it'll be both your strongest weapon and your greatest enemy on that path.
Ahhh and you have the departing paths of Celebi. That's a rare one to see, especially when they lead to Ursaring's Labyrinth. You've got plenty of choices ahead of you, moral, practical, strategic. The paths in front of you are manyfold, and the Labyrinth only let three people through. The conqueror Theseus, the heartless Vexlin, and wandering hermit Bereci. The chances of you falling into one of their three footsteps is high unless you measure each choice carefully to find a fourth exit.
And finally we have the shelter. But are you a guardian or are you the guarded? The cup doesn't make it clear, but there are definitely five in your life who will either die to save you or who you will need decide if you're willing to risk your life to protect.
Map
You immediately recognized the 1st and 2nd floor, the former containing the landing pad, dormitories and the power generator, and the latter with the battle arenas, workshop store, and auditorium.
However, much more interesting were the maps of the 3rd and 4th floors. The third floor, which you were on now, looked from above to be an intentionally confusing maze of passages that you were travelling through. There were quite a few ways to get up here from the second floor, most of them labelled as hidden entrances on the second floor for staff to use. It had basically the entire R&D department, with all the rooms that you'd seen.
However, it seemed that Seven had skipped a few rooms on her tour. Most notably, there was a room labeled M.I.N.T. Tech, tucked into the corner, close(ish) to where you'd been at the prosthetics lab. There was also a virtual reality simulation lab and an artificial life/fabricated pokemon lab along with some others you hadn't seen. All three labs had a symbol that when you looked at the key meant 'guards 24/7' to show they were high priority labs to protect from interlopers.
The 4th floor had only one point of entrance, and seemed to be Marissa's focus. She'd written in the margins Distraction Wednesday Evening to draw guards? along with a time that showed that something would be happening tomorrow evening around 9. When you went over the schedule in your head, there was supposed to be a feast featuring a popular molecular gastronomy chef from Central.
The 4th floor was smaller than the others, with a blowhole exit to the outside world, Varro's personal quarters, another power generation room that was much smaller than the other one, and a room labeled 'Varro's personal lab' and three letters, scrawled P.T.M.
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