Marcus

Name: Marcus Ticker
Age: 18
Height: 5'11"
Weight: 116 lbs (WC4)

Level: 20
Trainer EXP: 0/10

Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +5

Health / Status
HP: 110
Injuries: 0
AP: 9/9
Lore AP: 0/2
Books Bound: Studies in Scarlet (Adept), Studies in Scarlet (Master)

Statline
Hit Points: 20
Attack: 5
Defense: 5
Special Attack: 5
Special Defense: 5
Speed: 25

BODY
Acrobatics Pathetic (2) Intimidate Untrained (2)
Athletics Pathetic (1) Stealth Untrained (2)
Combat Pathetic (1) Survival Untrained (2)
MIND +1
General Adept (4) Pokemon Virtuoso (6)
Technology Adept (4) Occult Expert (5)
Medicine Untrained (2) Perception Master (6)
Guile Untrained (2)
SPIRIT
Charm Untrained (2) Focus Untrained (2)
Command Master (6) Intuition Adept (4)
Capabilities
Overland 4 Swimming 2
High Jump 0 Long Jump 1
Power 4 Throwing 5
meo6sp4w6ivuykwmxmkplesagdy65wg6_hq.jpg

Chosen by a god as the Ice Prime, a collection of journals to rival the greatest of explorers and a spot in the most powerful dorm at Armedius Academy? Of course Marcus is going to do great things!

Equipment

Item Slot Effect
Smartwatch Off-Hand Provides +1 to all Survival and Education checks, up to a maximum of +3.
Enhanced Glasses Head These glasses grant the Darkvision Capability while worn and provide a +2 bonus to Perception Checks.
Lore Badge Accessory Grants you 2 AP per day if worn as an accessory item. This can only be used towards books! If at any point you remove the accessory, any drained AP from the Lore badge is immediately transferred to standard AP drain. If you do not have enough AP to do this, you lose access to the book's effects until you have enough AP to be drained for book's effects.

Held Items

Harvest Badge: The holder may choose to take the average damage rather than rolling when using a Move. This must be declared before rolling. Equipped by Icon.
Metro Badge: The holder is immune to Poison. Equipped by Pix.
Spirit Badge: The holder gains the Frisk Ability.
Razor Claw: +1 to Critical Hit range Equipped by Quicksilver.
Thick Club: When held by a Cubone or Marowak, this rare, dense bone grants the Pure Power Ability. Thick Clubs are Wielded. Equipped by Comiter.
Expert Belt: Whenever the holder deals Super Effective Damage, they deal an additional 5 damage (this damage is not multiplied). Equipped by Gelver.
Safety Goggles: The holder is immune to Moves with the Powder Keyword. Equipped by Arista.
Darkvision Goggles (2): Grant the Darkvision Capability.

Shards
Red 12 Orange 14 Yellow 12 Green 14 Blue 14 Violet 13

Wallet: PY.png254

Key Items

Pokegear: Phone, GPS, and map all in one. Its invaluable if you're out at sea because its powered by the sun and has the most accurate readings that the league can provide. You can even install a metal detector for a price if you want to try a bit of treasure hunting.
Trainer License: We're Rank 5 now baby!
Hero's Paint: Grants the Glow Capability.
Dowsing Rod: Used to find shards and let Marcus train himself in the arcane arts!
Icon's Saddle: For when you feel like flying around on a Nidoking!
Blue Flute: Once per day, play as a Standard Action to cure all Pokemon in 20 meters of Sleep. Currently has one charge from Dirgesong that will stop combat in its immediate vicinity.

Consumables

Basic Ball (1): Pokeball, No Modifier
Great Ball (2): Pokeball, +2 Modifier
Net Ball (1): Pokeball, +4 Modifier against Bug and Water
Sparkling Lemonade(2): Heals 50 HP, Refreshment
Full Heal (3): Cures all Status Conditions.
Paralyze Heal (1): Cures Paralysis
Honey (4): Snack. Grants a Digestion Buff that heals 5 Hit Points. May be used as Bait
Sturdy Rope (50 feet): Tensile strength of 225 kg or roughly 500lbs. 30 Hit Points and 20 Damage Reduction.
Collection Jar (1): For storing things!
TM 06 (1): Toxic
TM 30 (1): Shadow Ball

Pokemon and Sculptures

Main Team

Owned Pokémon (24): Froakie, Frogadier, Greninja, Cubone, Marowak, Nidoran (F), Nidorina, Nidoran (M), Nidorino, Nidoking, Sneasel, Weavile, Dugtrio, Surskit, Grimer, Muk, Teddiursa, Ursaring, Helioptile, Heliolisk, Ledian, Fletchinder, Talonflame, Smeargle
658.gif105.gif034.gif461.gif283.gif089.gif
greninja_by_nurinaki-d773qgm.png
Modest Nature (+Special Attack, -Attack)
Stat Base Added Value
Hit Points 7 +11 18
Attack 8 +6 14
Defense 7 +0 7
Special Attack 12 +14 26
Special Defense 7 +0 7
Speed 12 +18 30
Skills
Athletics 4d6 Acrobatics 6d6+2
Combat 4d6 Stealth 6d6+1
Perception 4d6+1 Focus 4d6
Capabilities
Overland 10 Swim 8
High Jump 4 Long Jump 4
Power 3 Blender
Fountain Wallclimber
Gilled Darkvision
Stealth
Naturewalk (Wetlands)

Gelver: Male Greninja Type: Water.jpgDark.jpg Held Item: Expert Belt Digestion Buff: None
Level 39, 2,110/1,995 EXP HP: 103/103 Injuries: 0 Tutor Points: 0/12
Training Focused (+1 Accuracy, +2 Skill Checks), Brutal (+1 Critical Range, +1 Effect Range), Ace Trainer (+1 Special Attack CS)
Ability Usage Special Effect
Mud Dweller Static The user resists Ground-Type and Water-Type attacks one step further.
Protean At-Will, Swift Action Trigger: The user uses a Move The user’s Type changes to match the Type of the triggering Move. This Ability resolves before the Move is resolved (And thus you may apply STAB, and trigger other Features and Abilities appropriately).
Protean Bomb At-Will, Standard Action Choose an object or, alternatively, create a Pokeball-size orb. You Infuse this object with Aqua Shock. If you wish, Adaptive Assault may be used at this point, but must be applied prior to the object being Infused. You may expend this Infusion as a Swift Action on your turn to use the Move the item was Infused with, originating from the item. If a Pokémon or Trainer touches an Infused item, you may instead activate this Swift Action as if it had the Priority keyword. At the end of a Scene, all items lose their Infusion, and you may only have X items Charged at a time where X is half your Focus Rank.
Twisted Power Static The user adds half of their Attack Stat to the damage rolls of their Special Moves; and the user adds half of their Special Attack Stat to the damage of their Physical Moves. This does not change the Damage Class of any attack.
Keen Eye Static The user’s Accuracy cannot be lowered, their attacks cannot have Accuracy Penalties (such as from Illuminate), the user is immune to the Blind condition (but not Total Blindness), and the user ignores any Evasion not directly derived from Stats (such as from the Instinct Ability, or from moves like Minimize). This Ability is only active in Locations in Marcus' Travel Archive.
Moves
Name Freq AC Type Damage Range Special Effect
Struggle At-Will 4 Normal.jpg DB 4 - 1d8+6 / 11 S.png Melee, 1 Target -
Struggle (Fountain) At-Will 4 Water.jpg DB 4 - 1d8+6 / 11 S.png 6, 1 Target -
Blender At-Will None Normal.jpg - N.png Self Shift Action - The User gains +2 Evasion against Melee and +4 Evasion against Ranged until the end of their next turn.
Aqua Shock At-Will 2 Water.jpg DB 6: 2d6+8 / 15, DB 8: 2d8+10 / 19 S.png 8, 1 Target, Aura Water Pulse Confuses the target on 17+. Whether this Move hits or misses, the Target becomes Vulnerable until the next time they are hit by a Damaging Attack or one full round has passed, whichever comes first.
Feint Attack EoT None Dark.jpg DB 6: 2d6+8 / 15, DB 8: 2d8+10 / 19 A.png Melee, 1 Target Feint Attack cannot miss.
Grass Knot EoT 2 Grass.jpg DB: See Effect S.png 5, 1 Target, Weight Class Grass Knot’s Damage Base is equal to twice the target’s Weight Class (+2 if Protean).
Spikes At-Will None Ground.jpg - N.png 6, Hazard Set 8 square meters of Spikes within your range, all 8 meters must be adjacent with at least one other space of Spikes. Spikes cause terrain to count as Slow Terrain, and a grounded foe that runs into the hazards will lose a Tick of Hit Points and become Slowed until the end of their next turn.
Ice Beam EoT 2 Ice.jpg DB 9: 2d10+10 / 21, DB 11: 3d10+10 / 27 S.png 4, 1 Target Ice Beam Freezes on 19+ during Accuracy Check.
Camouflage EoT None Normal.jpg - N.png Self The user changes their Type to match the field. Forests and grassy areas change the user into Grass- Type. Watery areas change the user into Water-Type. Caves and Mountains could change the user into Rock- Type or Ground-Type. An icy terrain would turn the user into Ice-Type. A building may change the user into Steel-Type or Normal-Type. Weather affects what Type the user becomes. Use common sense, if you are having difficult determining what type the user should become, consult the GM.
Improvements / Edges
Source TP Cost Effect
Mixed Power 2 Gain Twisted Power Ability
Enhanced Mobility (Overland) 1 +2 Overland
Attack Conflict 1 Ignore Attack in BSR
Capability Training (Long Jump) 1 +1 Long Jump
Capability Training (High Jump) 1 +1 High Jump
Skill Improvement (Perception) 1 Gain one rank Perception.
Skill Improvement (Stealth) 1 Gain one rank Stealth.
Skill Improvement (Focus) 1 Gain one rank Focus.
Signature Technique 2 Water Pulse, Unbalancing Blow
TM A5 1 Learn Waterfall
TM 86 0 Replace Waterfall with Grass Knot
Observation Party 0 While they are in a Location in your Travel Archive, your Pokémon have the Ability you chose when gaining Travel Archive and gain a +2 bonus to Perception Checks to notice the environment
Top Percentage 0 +4 Tutor Points
Basic Ranged Attacks 0 Struggle Attacks modified by Fountain may now be made at a range of up to 6 meters.
Type Effectiveness
Double Resist (x0.25) Water.jpg
Resist (x0.5) Fire.jpg Ground.jpg Ice.jpg Steel.jpg Ghost.jpgDark.jpg
Super Effective (x1.5) Electric.jpg Grass.jpgFighting.jpgBug.jpgFairy.png
Inheritance Moves
Ice Beam (20), Camouflage (30)

Quicksilver Sculptures

Sculpture Overview
Model Champion Black White Rider Assassin Pawn Bishop TOTAL
Number 1 1 1 3 2 6 6 20
Total Cost 5,165 3,400 3,400 16,200 9,000 12,000 12,000 61,165
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Stat Base Added Value
Hit Points 8 +10 18
Attack 8 +13 21
Defense 8 +0 8
Special Attack 1 +0 1
Special Defense 7 +0 7
Speed 8 +17 25
Skills
Athletics 2d6 Acrobatics 4d6
Combat 5d6 Stealth 5d6
Capabilities
Overland 9 Swim 0
High Jump 1 Long Jump 1
Power 3 Mindlock
Stealth Dead Silent
Naturewalk (Tundra)

Champion: Medium Sculpture Type: Sculpture Held Item: None Total Cost: 5,165
Level 30 HP: 94/94 Injuries: 0 Complexity: 9
Ability Usage Special Effect
Refrigerate At-Will, Free Action Trigger: The user uses a Normal-Type damaging Move The Move is changed to be Ice-Type.
Moves
Name Freq AC Type Damage Range Special Effect
Struggle At-Will 3 Normal.jpg DB 5: 1d8+8 / 13 A.png Melee, 1 Target -
Sharpen At-Will None Normal.jpg - N.png Self Raise the user’s Attack 1 Combat Stage.
Slash EoT 2 Normal.jpg DB 7: 2d6+10 / 17 A.png Melee, Pass Slash is a Critical Hit on 18+.
Screech EoT 4 Normal.jpg - N.png Burst 2, Friendly, Sonic All Legal Targets have their Defense lowered 2 Combat Stages.
Take Down EoT 5 Normal.jpg DB 9: 2d10+10 / 21 A.png Melee, 1 Target, Dash, Recoil 1/3 You may perform a Trip Maneuver against the target as a Free Action.
Upgrades
Upgrade Cost Complexity Effect
Basic Utility Sculpting 300 1 Gain the Dead Silent and Stealth Capabilities.
Basic Utility Sculpting 300 1 Increase all Movement Speeds by 4.
Basic Combat Sculpting 300 1 Learn Sharpen and Take Down.
Advanced Utility Sculpting 500 2 Gain three Skill Ranks to distribute.
Advanced Utility Sculpting 500 2 Gain three Skill Ranks to distribute.
Advanced Combat Sculpting 500 2 Learn Slash and Screech.
Level Boost 765 0 +10 Levels
Type Effectiveness
Super Effective (x1.5) Fire.jpg Rock.jpgSteel.jpg

Reserve Team

235.gif  051.gif  030.gif217.gif695.gif166.gif663.gif
smeargle_by_purplekecleon-d3j7e2e.png
Stats
Naughty Nature (+Attack, -Special Defense)
Stat Base Added Value
Hit Points 7 +7 14
Attack 5 +7 12
Defense 5 +0 5
Special Attack 9 +11 20
Special Defense 4 +0 4
Speed 9 +13 22
Skills
Athletics 2d6 Acrobatics 2d6
Combat 2d6 Stealth 4d6
Perception 3d6+2 Focus 2d6+1
Overland 5 Swim 3
High Jump 1 Long Jump 1
Power 3 Underdog
Tracker
Naturewalk (Forest)
Naturewalk (Urban)

Arbus: Female Smeargle Type: Normal.jpg Held Item: None Digestion Buff: None
Level 30, 1,165/1,260EXP HP: 82/82 Injuries: 0 Tutor Points: 5/8
Ability Usage Special Effect
Color Theory (Yellow) Static Gain +6 Base Special Attack.
Technician Static Moves with a Damage Base of 6 or lower have their Damage Base increased by +2. This bonus always applies to Moves with the Double Strike or Fivestrike Keywords.
Twisted Power Static The user adds half of their Attack Stat to the damage rolls of their Special Moves; and the user adds half of their Special Attack Stat to the damage of their Physical Moves. This does not change the Damage Class of any attack.
Keen Eye Static The user’s Accuracy cannot be lowered, their attacks cannot have Accuracy Penalties (such as from Illuminate), the user is immune to the Blind condition (but not Total Blindness), and the user ignores any Evasion not directly derived from Stats (such as from the Instinct Ability, or from moves like Minimize). This Ability is only active in Locations in Marcus' Travel Archive.
Moves
Name Freq AC Type Damage Range Special Effect
Struggle At-Will 4 Normal.jpg DB 4 - 1d8+6 / 11 A.png Melee, 1 Target -
Shell Smash Scene None Normal.jpg - N.png Self Raise the user’s Attack 2 Combat Stages, raise the user’s Special Attack 2 Combat Stages and raise the user’s Speed 2 Combat Stages. Lower the user’s Defense 1 Combat Stage and lower the user’s Special Defense 1 Combat Stage.
Sketch Daily None Normal.jpg - N.png 15, 1 Target Sketch cannot miss. Once Sketch has been used, remove Sketch from the user’s Move list. The last Move that the target used is added to the user’s Move list permanently. Sketch may not be Interrupted or Intercepted.
Sketch Daily None Normal.jpg - N.png 15, 1 Target Sketch cannot miss. Once Sketch has been used, remove Sketch from the user’s Move list. The last Move that the target used is added to the user’s Move list permanently. Sketch may not be Interrupted or Intercepted.
Improvements / Edges
Source TP Cost Effect
Underdog's Strength 1 +1 to all Base Stats
Mixed Power 2 Gain Twisted Power Ability
Top Percentage 0 +1 Tutor Points
Observation Party 0 While they are in a Location in your Travel Archive, your Pokémon have the Ability you chose when gaining Travel Archive and gain a +2 bonus to Perception Checks to notice the environment.
Type Effectiveness
Immune (x0.0) Ghost.jpg
Super Effective (x1.5) Fighting.jpg
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