Marcus Pokemon
Owned Pokémon (24): Froakie, Frogadier, Greninja, Cubone, Marowak, Nidoran (F), Nidorina, Nidoran (M), Nidorino, Nidoking, Sneasel, Weavile, Dugtrio, Surskit, Grimer, Muk, Teddiursa, Ursaring, Helioptile, Heliolisk, Ledian, Fletchinder, Talonflame, Smeargle
Modest Nature (+Special Attack, -Attack)
Stat Base Added Value
Hit Points 8 +11 19
Attack 9 +7 16
Defense 8 +0 8
Special Attack 13 +17 30
Special Defense 8 +0 8
Speed 13 +18 31
Athletics 4d6 Acrobatics 6d6+2
Combat 4d6 Stealth 6d6+1
Perception 4d6+1 Focus 4d6
Overland 10 Swim 8
High Jump 4 Long Jump 4
Power 3 Blender
Fountain Wallclimber
Gilled Darkvision
Naturewalk (Wetlands)

Gelver: Male Greninja Type: Water.jpgDark.jpg Held Item: Greninjanite Digestion Buff: None
Level 43 HP: 110 Injuries: 0 Tutor Points: 1/13
Training Focused (+1 Accuracy, +2 Skill Checks), Brutal (+1 Critical Range, +1 Effect Range), Ace Trainer (+1 Special Attack CS)
Ability Usage Special Effect
Mud Dweller Static The user resists Ground-Type and Water-Type attacks one step further.
Protean At-Will, Swift Action Trigger: The user uses a Move The user’s Type changes to match the Type of the triggering Move. This Ability resolves before the Move is resolved (And thus you may apply STAB, and trigger other Features and Abilities appropriately).
Wash Away Daily, Free Action Trigger: The user hits with a Water Type Move Before the Move “hits”, all Combat Stages on targets hit by the Move are reset to their default (usually 0), and all coats on the targets, except ones placed by Water Sport, are destroyed.
Protean Bomb At-Will, Standard Action Choose an object or, alternatively, create a Pokeball-size orb. You Infuse this object with Aqua Shock. If you wish, Adaptive Assault may be used at this point, but must be applied prior to the object being Infused. You may expend this Infusion as a Swift Action on your turn to use the Move the item was Infused with, originating from the item. If a Pokémon or Trainer touches an Infused item, you may instead activate this Swift Action as if it had the Priority keyword. At the end of a Scene, all items lose their Infusion, and you may only have X items Charged at a time where X is half your Focus Rank.
Twisted Power Static The user adds half of their Attack Stat to the damage rolls of their Special Moves; and the user adds half of their Special Attack Stat to the damage of their Physical Moves. This does not change the Damage Class of any attack.
Keen Eye Static The user’s Accuracy cannot be lowered, their attacks cannot have Accuracy Penalties (such as from Illuminate), the user is immune to the Blind condition (but not Total Blindness), and the user ignores any Evasion not directly derived from Stats (such as from the Instinct Ability, or from moves like Minimize). This Ability is only active in Locations in Marcus' Travel Archive.
Name Freq AC Type Damage Range Special Effect
Struggle At-Will 4 Normal.jpg DB 4 - 1d8+6 / 11 S.png Melee, 1 Target -
Struggle (Fountain) At-Will 4 Water.jpg DB 4 - 1d8+6 / 11 S.png 6, 1 Target -
Blender At-Will None Normal.jpg - N.png Self Shift Action - The User gains +2 Evasion against Melee and +4 Evasion against Ranged until the end of their next turn.
Aqua Shock At-Will 2 Water.jpg DB 6: 2d6+8 / 15, DB 8: 2d8+10 / 19 S.png 8, 1 Target, Aura Water Pulse Confuses the target on 17+. Whether this Move hits or misses, the Target becomes Vulnerable until the next time they are hit by a Damaging Attack or one full round has passed, whichever comes first.
Feint Attack EoT None Dark.jpg DB 6: 2d6+8 / 15, DB 8: 2d8+10 / 19 A.png Melee, 1 Target Feint Attack cannot miss.
Grass Knot EoT 2 Grass.jpg DB: See Effect S.png 5, 1 Target, Weight Class Grass Knot’s Damage Base is equal to twice the target’s Weight Class (+2 if Protean).
Spikes At-Will None Ground.jpg - N.png 6, Hazard Set 8 square meters of Spikes within your range, all 8 meters must be adjacent with at least one other space of Spikes. Spikes cause terrain to count as Slow Terrain, and a grounded foe that runs into the hazards will lose a Tick of Hit Points and become Slowed until the end of their next turn.
Ice Beam EoT 2 Ice.jpg DB 9: 2d10+10 / 21, DB 11: 3d10+10 / 27 S.png 4, 1 Target Ice Beam Freezes on 19+ during Accuracy Check.
Camouflage EoT None Normal.jpg - N.png Self The user changes their Type to match the field. Forests and grassy areas change the user into Grass- Type. Watery areas change the user into Water-Type. Caves and Mountains could change the user into Rock- Type or Ground-Type. An icy terrain would turn the user into Ice-Type. A building may change the user into Steel-Type or Normal-Type. Weather affects what Type the user becomes. Use common sense, if you are having difficult determining what type the user should become, consult the GM.
Improvements / Edges
Source TP Cost Effect
Mixed Power 2 Gain Twisted Power Ability
Enhanced Mobility (Overland) 1 +2 Overland
Attack Conflict 1 Ignore Attack in BSR
Capability Training (Long Jump) 1 +1 Long Jump
Capability Training (High Jump) 1 +1 High Jump
Skill Improvement (Perception) 1 Gain one rank Perception.
Skill Improvement (Stealth) 1 Gain one rank Stealth.
Skill Improvement (Focus) 1 Gain one rank Focus.
Signature Technique 2 Water Pulse, Unbalancing Blow
TM A5 1 Learn Waterfall
TM 86 0 Replace Waterfall with Grass Knot
Observation Party 0 While they are in a Location in your Travel Archive, your Pokémon have the Ability you chose when gaining Travel Archive and gain a +2 bonus to Perception Checks to notice the environment
Top Percentage 0 +4 Tutor Points, +1 to all Base Stats
Basic Ranged Attacks 0 Struggle Attacks modified by Fountain may now be made at a range of up to 6 meters.
Type Effectiveness
Double Resist (x0.25) Water.jpg
Resist (x0.5) Fire.jpg Ground.jpg Ice.jpg Steel.jpg Ghost.jpgDark.jpg
Super Effective (x1.5) Electric.jpg Grass.jpgFighting.jpgBug.jpgFairy.png
Inheritance Moves
Ice Beam (20), Camouflage (30)
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