The Pokeball works much like the ones in Pokemon Special. It is about the size of a baseball. They are made of strong plexiglass, meaning a Pokeball is extremely light. The top is see through, like Pokemon Special, meaning that
a. A Trainer can look into the top of the Pokeball and see their Pokemon and
b. A Pokemon can see what is going on around it in a very limited area.
c. Some Pokeballs have various special effects that allow it to function differently.
d, Pokeballs have a slightly calming effect on Pokemon, no matter the creature. While not enough to exercise complete control over most, it will likely create a better disposition towards the trainer.


In the past, Pokeballs had to be made by specialists for large sums of money. This has changed greatly since the founding of Silph Co. In Saffron City there are multiple factories dedicated to the mass production of the basic Pokeballs; Basic Balls, Great Balls, and Ultra Balls. These factories can produce over a hundred of these devices a day. Pokeballs are then shipped across the region, allowing Trainers to more easily combat their foes. While most still can only afford the basic Pokeball, The Silph Company's advances in mass production and sustainable power have allowed prices to go lower than ever.

While the basic Pokeballs can be mass produced, specialized ones still must be created by a skilled craftsman. Machines still have not been able to replicate the skill needed for these Pokeballs. Most major towns will have somebody capable of this, although they tend to take their time and charge more than they need to for these high quality Pokeballs.


When a Pokemon is in a Pokeball it is in a sort of limited stasis. It doesn't age, require food, or any other such time based functions. They are able to sleep, although the quality isn't nearly that of a normal rest. Status Effects are slowed to the point of not being effective. A Pokemon, while rooted in a single spot, can stretch and move slightly, although they lack full mobility will be annoying to them. They are basically stuck, barely able to move, alone. Most Pokemon don't enjoy this solitary experience.

Luxury Balls have the added benefit of creating a simulated reality. This artificial reality, while not nearly as good as the real world, makes it much easier for a Pokemon to remain inside its Pokeball. The so called "Friend Ball" has a similar effect; while normally Pokemon are suspended in a stasis goo, the goo in a Friend Ball has been laced with various drugs in order to keep a Pokemon in a more positive frame of mind.

Active and Passive Pokeballs

All Pokeballs are typically Passive. In this state it may not be used to release a Pokemon or recall them. A Passive Pokeball may not be used.
An Active Pokeball, on the other hand, is what people typically think of. I release Pokemon, I return Pokemon, ect. To be an Active Pokeball, it must be stored on a Pokeball Holster. This runs a current through the ball, making it work consistently. Their is one problem with Holsters though. When a Trainer begins to use more than six at a time (three on each hip), the currents interfere with each other. This can cause Pokemon to be able to release themselves from Pokeballs, something most Trainers like to avoid. A Pokeball Holster costs money.png500


Many trainers, due to the dangerous circumstances of the world, utilize a Harness. A Harness is an add-on to a Pokeball. It allows a trainer to easily inflict pain on a Pokemon, making it possible for them to more easily command a Pokemon. Many use this over time to get a sort of psuedo loyalty from the Pokemon. The pain ranges from a mild annoyance to almost debilitating. The item is detailed below.

Harness - money.png1,000
Effect: A Harness allows a Trainer to inflict differing levels of pain on a Pokemon to encourage loyalty. This may be used by a Lasher in place of a weapon. A Harness has an effective range of ten meters. A Harness may be used EOT. A Basic Harness may only use the first three levels of pain. The higher levels require a Heavy Harness that costs money.png3,000.

Tier One: This causes minor pain to the Pokemon, akin to a punch in the gut. Provides a +1 bonus to a Command Check. No mechanical penalty, although a Pokemon becomes more prone to dislike you.
Tier Two: This causes more severe pain, similar to getting whipped across the back. Provides a +3 bonus to a Command Check. This does X damage to the Pokemon where X is 1/10 their level +5. Using this makes a Pokemon more prone to disliking you.
Tier Three: This causes increasingly higher pain, akin to getting stabbed. Provides a +5 bonus to the Command Check. This does X damage to the Pokemon where X is 1/5 their level +5. Using this makes a Pokemon instantly begin to hate you or hate you more if they already did.
Tier Four: This causes extreme pain to a Pokemon, akin to being set on fire. This provides a +10 bonus to the Command Check. Using this level of pain Flinches the Pokemon as well as dropping its DEF and SPDEF stages by one each. This instantly causes the Pokemon to drop one Loyalty if over Loyalty 2.
Tier Five: This causes excruciating pain that has no example. This forces the Pokemon to obey. This pain is so debilitating that it causes the Pokemon to be treated as Paralyzed as well as dropping DEF and SPDEF two stages each. This instantly drops a Pokemon to Loyalty 0.

/Pokeball Stability//

Pokeballs may be broken; a strong blow can shatter the opening mechanism, rendering them unusable. It takes a skilled Capture Specialist to repair this damage. Until this is fixed, no Pokemon may be released. Higher quality Pokeballs are harder to break; a Pokeball takes little work, while an Ultra Ball would take dedicated bludgeoning.

Forced Release

Pokemon have a basic understanding of what is occurring outside their Pokemon and are usually able to sense when they are either in danger or their Trainer is. A Pokemon with a level greater than 20 may force their way out of a Pokeball. This process is extremely painful, and causes 2 Injuries to the Pokemon, meaning that it usually is reserved as a last resort.

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