Quicksilver Feats
latest?cb=20150820082226

Quicksilver has become a master of ice, gaining the ability to imbue ice with a small amount of life, granting the statues the ability to melt and reform themselves ever so slightly to create truly terrifying constructs that can do anything from spying or flying to remote assassination. This is Quicksilver's true power, and one that Marcus hopes to develop even further in the future.

This ability, dubbed "Sculpting" by Marcus, functions on two basic principles, at least according to his work. The first is Quicksilver's own innate connection to the ice type, which allows him to almost unconsciously control the beings remotely. If he actively engages with the mind of one of his Sculptures it can become a very capable combatant, giving him a huge boost in his combat prowess. The second is more due to the nature of ice itself. Through rapid freezing and melting, Quicksilver can create movement in his constructs which, through sharing a minuscule portion of his power, can be completely automated.

Sculpture Rules and Capabilities

Basic Sculpture Mechanics
Sculptures are given stats and treated much like Pokémon are. Sculptures can make Struggle Attacks and can also perform and be affected by Combat Maneuvers if their structure allows for it, but they never add STAB to any attacks they make. Sculptures can gain Injuries but are immune to all Status Effects except for Burn, Frozen, Paralysis, Disabled, Suppressed, Trapped, Slowed and Flinch. Sculptures are Typeless and Genderless and take Super-Effective damage from Fire, Rock and Steel Moves. Sculptures are capable of using most Held Items, though not consumables.

Small Sculptures begin with 32 total base stats, distributed as you like, with a maximum of 6 in a given stat. Medium Sculptures begin with 40 total base stats, distributed as you like, with a maximum of 8 in a given stat. Large Sculptures begin with 48 total base stats, distributed as you like, with a maximum of 10 in a given stat. Sculptures gain Stats through Level up and are given Experience like Pokémon are. Small Sculptures have a maximum Complexity of 6, Medium 8, and Large 10.

Small Sculptures have Overland 6, Power 1, and Jump 0/0. Their size is Small, and they are Weight Class 1. They have 4 skill ranks to split between Athletics and Combat, 6 to split between Acrobatics and Stealth, and no Perception or Focus ranks by default.

Medium Sculptures have Overland 5, Power 3, and Jump 1/1. Their size is Medium, and they are Weight Class 3. They have 5 skill ranks to split between Athletics and Combat, 5 to split between Acrobatics and Stealth, and no Perception or Focus ranks by default.

Large Sculptures have Overland 4, Power 5, and Jump 1/1. Their size is Large, and they are Weight Class 5. They have 6 skill ranks to split between Athletics and Combat, 4 to split between Acrobatics and Stealth, and no Perception or Focus ranks by default.

All Sculptures have the Hazard Immunity, Vacuum Immunity, and Mindlock capabilities by default. Sculptures can have any Home Gravity and have Gravitic Tolerance for one step to each side of that value. A Sculptures can be restored to its full Hit Points by Quicksilver repairing it over the time period of an Extended Rest. However, Sculptures may only have 1 Injury removed per repair period, unless an Ice Gem is expended, in which case they may have up to 3 removed. If a Sculptures reaches -200% Hit Points, it is completely destroyed, although any items used in its creation are retained.

Sculpture may be designed to specifically imitate a Pokémon species. In this case, it is usually obvious upon touching the Scuplture, except in the case of some Ice Type Pokémon, that it is an imitation.

Under scrutiny at a close range, the difficulty of a check to tell the difference is equal to twice the creator’s Focus Rank, using a Perception, Intuition, Pokémon Education, or Occult Education Skill Check. At greater distances, the difficulty becomes three times the creator’s Focus Ranks.

All Sculptures are to communicate telepathically with Quicksilver at great distances, can be located by Quicksilver at any time, and have basic intelligence that allows them to carry out orders given by Quicksilver.

Every day, Quicksilver recieves Scrap to use with these abilities equal to a Focus Check times 10, and may Train Sculptures, replacing Command with Focus when relevant.


Sculptor
Prerequisite: None
Cost: 2 CP
At-Will - Extended Action
Effect: You may craft any Sculptor Recipe for which you qualify.

Argentum Glacies Army
Prerequisite: Sculptor
Cost: 2 CP
Effect: You gain a Command Action that may be used to control a Sculpture. You may still only control one Sculpture a round.

War Sculpture
Prerequisite: Sculptor
Cost: 2 CP
Scene, Swift Action
Target: Your Sculpture
Effect: The target is cured of all Persistent Statuses, resets all negative Combat Stages to default, and gains two Ticks of Temporary Hit Points. For the rest of the Scene, it deals and takes additional damage with all attacks equal to your Technology Education Rank.

Nevermeltice
Prerequisites: Sculptor
Cost: 2 CP
Static
Effect: Increase the maximum complexity of all Sculptures you create by 2.

Sculptor Recipes

Sculptures for Dummies
Prerequisites: Sculptor
Effect: You can create a Small Sculpture for $1000, a Medium Sculpture for $2000, or a Large Sculpture for $3000. Sculptures you create begin at Level 5. You can create and install Basic Combat and Basic Utility Parts for Sculptures.


Prerequisites: Argentum Glacies Army
Effect: You can create and install Advanced Combat and Advanced Utility Parts for Sculptures

Puppet Master
Prerequisites: War Sculpture
Effect: You can create and apply Kreino Kit and Refreezing for Undead Constructs.

Perfect Form
Prerequisites: Nevermeltice
Effect: You can create and apply Frozen Armor for Sculptures.

Sculpture Parts

Basic Combat Parts
Cost: +1 Complexity and $300
Effect: The Sculpture learns any two of the following Moves - Scratch, Tackle, Take Down, and Defense Curl. A Sculpture may have this Part installed multiple times, choosing different Moves each time.

Basic Utility Parts
Cost: +1 Complexity and $300
Effect: Choose one of the following effects. A Sculpture may have this Part installed multiple times, choosing a different effect each time.

  • The Sculpture gains +4 to all Movement Speeds.
  • The Sculpture gains the Levitate Ability and a Sky Speed of 2.
  • The Sculpture gains a Swim speed equal to half its Overland speed.
  • The Sculpture gains the Stealth and Dead Silent capabilities.

Advanced Combat Parts
Cost: +2 Complexity and $500
Effect: The Sculpture learns any two of the following Moves - Body Slam, Slash, Block, and Screech. A Sculpture may have this Part installed multiple times, choosing different Moves each time.

Advanced Utility Parts
Cost: +2 Complexity and $500
Effect: Choose one of the following effects. A Sculpture may have this Part installed multiple times, choosing a different effect each time.

  • The Sculpture gains 3 Skill Ranks to distribute as you choose. You may select this option twice.
  • The Sculpture gains a +4 bonus to its Power Capability.
  • The Sculpture gains the Phasing Capability.

Monstrous Part
Cost: +2 Complexity
Effect: When creating a Kreino Kit, you must use a ???. A Sculpture may have multiple Kreino Kits installed, but no two that bestow the same effect. When installed, the Kreino Kit has an effect based on the item used to make it:

Refreezing Kit
Cost: +2 Complexity and $1,000
Effect: The Sculpture gains the Regenerator Ability. Additionally, once per day, as an Extended Action it may gain a Digestion Buff as if using Leftovers.

Statue of the Ice Prime
Cost: +3 Complexity and $2,000
Effect: ???

Frozen Augmentations

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License