Name : Rangi Hemi
Age : 17
Height : 6'3''
Weight : 243 lbs

Level 4 Dancer / Roughneck

Among the various indigenous tribes of Ferengia one has a particularly prominent reputation for violence and war: the Garadin. A nomadic group, the Garadin travel across the land on boats, battling the great aquatic beasts and any wayward settlers that cross their path. Covered in tatoos to designate their warrior status and built like trucks, those of the Garadin tribe are expected to be fearsome warriors, taking part in battles and war chants.

Rangi was one of the younger members of the Garadin and, to his credit, known as one of the most vicious and savage of the young warriors. He was the loudest in the war chants, quickest to jump into battle and, of course, the largest of his people.

And he was completely, utterly alone. Those his age were jealous of him and kept their distance, those younger terrified of the warrior. His elders simply saw him as a brash young warrior, hardly worth their time. Even Pokemon seemed to avoid him; the customary Magikarp he was given fled the moment it saw Rangi's face, vanishing into the sea. Rangi was alone because he was a warrior, a fact that enraged him and pushed him more into that persona, creating a vicious cycle of him becoming more terrifying and more alone.

That all changed when Rangi met Regina. The young Snivy, unlike everybody else so far in his life, seemed completely immune to his terrors; in fact, she seemed to enjoy them! The two quickly became fast friends although, in all honesty, Rangi likely was the one in the relationship that needed the other more. Later Rangi would meet Krako, another Pokemon that seemed to find his war chants and demeanor more entertaining than terrifying. With his two Pokemon at his side Rangi gained more and more renown throughout the Garadin, becoming the hope for the next generation of warriors.

Now, Rangi is on the customary pilgrimage of the Garadin tribe, setting forth into the mainland to learn of where their culture is at and, if at all possible, learn where they are weak. For now, Rangi is willing to do his duty, albeit with some reservations; after all, what is there for him to return to in his tribe?

When you're a big, intimidating and an awful dancer it's hard to make friends.

Skills and Combat Statistics

Acrobatics Adept 4d6
Athletics Novice 3d6
Combat Novice 3d6
Intimidate Adept 4d6
Stealth Pathetic 1d6
Survival Untrained 2d6
Guile Untrained 2d6
Perception Untrained 2d6
Education (General) Untrained 2d6
Education (Medicine) Untrained 2d6
Education (Occult) Untrained 2d6
Education (Pokemon) Untrained 2d6
Education (Technology) Pathetic 1d6
Charm Pathetic 1d6
Command Untrained 2d6
Focus Untrained 2d6
Intuition Untrained 2d6
Combat Statistics
Hit Points: 54/63
HP 15
Attack 10
Defense 7
Sp. Attack 5
Sp. Defense 6
Speed 10
Injuries 0
Action Points 5

Moves and Abilities

Name Freq AC Type Damage Range Effect Contest
Struggle At-Will 4 Normal.jpg DB 4 - 1d8+6 / 11 A.png Melee, 1 Target - -
Struggle (Weapon) At-Will 4 Normal.jpg DB 5 - 1d8+8 / 13 A.png Melee, 1 Target - -
Leer At-Will 2 Normal.jpg - N.png Cone 2, Friendly, Social All legal targets have their Defense lowered by 1 Combat Stage. Cool - Excitement
Rock Smash At-Will 2 Fighting.jpg DB 4: 1d8+6 / 11 A.png Melee, 1 Target Rock Smash lowers the target’s Defense 1 Combat Stage on 17+. Tough - Desperation
Battle Dance EoT None Normal.jpg - N.png Self The user’s Attack is raised 2 Combat Stages. Cool - Get Ready!
Stone Dance EoT None Normal.jpg - N.png Self The user’s Defense is raised 2 Combat Stages. Tough - Get Ready!
Spirit Dance EoT None Normal.jpg - N.png Self The user’s Special Defense is raised 2 Combat Stages. Smart - Get Ready!
Protection Dance EoT None Normal.jpg - N.png Self The user’s Defense and Special Defense are raised 1 Combat Stage. Tough - Get Ready!
Terror Dance EoT 3 Normal.jpg - N.png 4, 1 Target The target’s Special Attack is lowered 2 Combat Stages. Smart - Excitement!
Ability Usage Special Effect
Spinning Dance At-Will Free Action The user is targeted by an attack, but is missed If not Fainted, Paralyzed, or Asleep, the user gains +1 Evasion and may immediately Shift 1 meter.
Overland 6 Swim 5 High Jump 1 Long Jump 2 Power 5 Throwing Range 7

The Satchel

Item Slot Description
Light Armor Body 5 Damage Reduction
Light Shield Off-Hand +2 Evasion
Tribal Club Main Hand Simple Small Melee Weapon (Wear Down)
Key Items
Item Use Notes
Pokemon Encyclopedia A useless Pokedex! None
Item Quantity Description
Basic Ball 6 No capture modifier
Super Potion 3 Heals 35 Hit Points
Full Heal 1 Cures all Status Conditions
Bandages 2 Really complicated rules
Technical Machines
Number Move Quantity
Held Items
Name Equipped Description
Eviolite Regina +5 Special Attack and Speed
Eviolite Krako +5 Defense and Special Defense

Growth Log

Current Exp Bank: 4/10

Scary Dancer! (Adept Intimidate, Novice Acrobatics, Pathetic Stealth, Charm and Technology Education)
Edges: Demoralize, Intimidating Presence, Basic Skills (Athletics), Swimmer
Feats: Dancer [Class], Dance Form, Beguiling Dance, Roughneck [Class], Brutal Training
+5 HP, +5 Attack

Feats and Edges

All Features and Edges taken have their effects detailed within.

Current Team: servine.gifinkay.gif
Owned Pokémon (3): Snivy, Servine, Inkay
EXP to distribute: 0

To Add: None

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