Name : Alexander "Rex" Avleve
Age : 18
Height : 6'1''
Weight : 164 lbs

Level 6 Ace Trainer / Researcher (Upgrader and General) / Researcher (Paleontologist and Pokemon Caretaking)

Unsurprisingly, Lab is a collection of knowledge about damn near anything. If you want to learn about the migratory patterns of prehistoric Aerodactyl from the month of May to the month of August there's likely some minor tidbit about it. If you want to know the ratio of Fire-type cells to Flying-type cells in the bone marrow of a pubescent Charmeleon that is likely there as well. Even taboo topics, such as the Tri-Evolution Eevee are available to most of the population, assuming they have a library card.

All topics save for one, that is.

Shadow Pokemon.

Growing up, Alexander always had an insatiable lust for knowledge. He read everything he could get his hands on, whether it be Pokemon Training techniques or an instruction booklet to assemble a model train. Knowledge was power and Rex wanted to be the most powerful like no one ever was. He read a great deal of books about hypothetical treatments to increase the power of a Pokemon or unlock its full potential, from Vitamins to Mega Evolution. There was always one topic that, time and time again, came up as the ultimate way to unlock a Pokemon's power.

Shadow Pokemon.

Time and time again it was referenced but never elaborated upon. Obviously confused, Rex asked Professor Ryuto what he knew about it, only to encounter a stone wall. The Professor would not tell Rex even the slightest tidbit about it, instead saying that it was "a topic civilized people do not discuss."

Intent on learning why Shadow Treatment is capable of making a Pokemon stronger and, jointly, why it was so taboo Rex set out on his own Pokemon journey, intent on unraveling its secrets and creating the ultimate Pokemon.

Some Trainers are willing to work for years to create the ultimate fighting machines, training alongside their Pokemon. Others? Well, they like to look for shortcuts.

Skills and Combat Statistics

Acrobatics Untrained 2d6
Athletics Untrained 2d6
Combat Pathetic 1d6
Intimidate Untrained 2d6
Stealth Pathetic 1d6
Guile Untrained 2d6
Perception Untrained 2d6
Education (General) Adept 4d6
Education (Medicine) Novice 3d6
Education (Occult) Novice 3d6
Education (Pokemon) Adept 4d6
Education (Technology) Adept 4d6
Survival Untrained 2d6
Charm Pathetic 1d6
Command Expert 5d6
Focus Untrained 2d6
Intuition Untrained 2d6
Combat Statistics
Hit Points: 67/67
HP 15
Attack 5
Defense 5
Sp. Attack 5
Sp. Defense 5
Speed 15
Injuries 0
Action Points 6

Moves and Abilities

Name Freq AC Type Damage Range Effect
Struggle At-Will 4 Normal.jpg DB 4 - 1d8+6 / 11 A.png Melee, 1 Target -
Overland 5 Swim 2 High Jump 0 Long Jump 1 Power 4 Throwing Range 6
Capacity: 10/10
Datajack The user may directly interface with computers, accessing the data through an Eye Slot Augmentation, external visor, Pokédex, or internal computer. The user can communicate wirelessly with others over networks using the Datajack.

The Satchel

Key Items
Water Testing Kit 1 Used to test water for various chemicals and other abnormalities.
Egg Warmer 1 Egg Warmers are insulated cases that carry up to four Pokémon Eggs and protect them from harm. They also cause Pokémon to hatch twice as fast; each day spent in an Egg Warmer counts as 2 days for the purposes of Hatch Rate.
First Aid Kit 1 By Draining 1 AP, any Trainer can make a Medicine Education Check on a target as an Extended Action. The target gains Hit Points equal to the result, and is cured of Burn, Poison, and Paralysis.
Collection Jar 5 A simple sealable glass jar. Useful when collecting Items from Pokémon, such as Honey from Pokémon with the Honey Gather Ability, or MooMoo Milk from Pokémon with the Milk Collection Ability.
Item Quantity Description
Basic Ball 4 +0 Modifier
Potion 2 Heals 20 HP
Super Potion 1 Heals 50 HP
Bandages 1 Double natural healing and remove an Injury over 6 hours
Paralyze Heal 1 Cures Paralysis
Burn Heal 1 Cures Burn
Revive 1 Removes the Fainted condition and puts the Pokemon at 20 HP.
Technical Machines
Number Move Quantity
TM 35 Flamethrower 0
Held Items
Name Equipped Description
Fighting Brace Clintock 15 DR against Fighting Attacks.
Name Rank 1 Effect Rank 2 Effect
Pokemon Daycare Licensing Guide (Field) When Breeding Pokémon of this Book’s Egg Group, you may choose which parent’s species the Egg is of. When hatching Eggs of Pokémon of this Book’s Egg Group, the hatched Pokémon learns their first Inheritance Move at Level 10 instead of Level 20.
Pokemon Daycare Licensing Guide (Flying) When Breeding Pokémon of this Book’s Egg Group, you may choose which parent’s species the Egg is of. When hatching Eggs of Pokémon of this Book’s Egg Group, the hatched Pokémon learns their first Inheritance Move at Level 10 instead of Level 20.
DIY Engineering Your material costs for crafting items crafted from Mechanical Scrap are reduced by 10%. Whenever you Scrap an Item you created, you gain Scrap worth 75% of its monetary cost instead of only 50%.

Growth Log

Current Exp Bank: 0/10

Too Curious (Adept Technology Education, Novice Medicine Education, Pathetic Combat, Charm and Stealth)
Edges: Basic Skills (Command), Medic Training, Basic Skills (General Education), Basic Skills (Pokemon Education)
Feats: Ace Trainer [Class], Elite Trainer, Researcher [Class] (Upgrader and General), Emergency Reactivation
+5 HP, +5 Speed

Feats and Edges

All Features and Edges taken have their effects detailed within.

Current Team: quilava.gifaron.gifcranidos.gifmurkrow.gif
Owned Pokémon (3): Cyndaquil, Quilava, Aron, Cranidos, Murkrow
EXP to distribute: 0

To Add: None

Punnet - 20
Clintock - 16
Cranidos - 10
Murkrow - 5

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