Sigimarc, #542A, Aviababy Pokemon
Typing: Psychic / Flying
Height: 1'2"
Weight: 4.2 lbs.
Length: 1'2"
Width: 6" (body} 2' (wingspan)
Egg Group: Flying
Diet: Sigimarc rarely, if ever, need to eat, but in the handful of situations they have been observed in the act, they are clearly herbivorous.
Characteristics: Sigimarc are an odd Pokemon. If not for their wings, they'd almost be indistinguishable from an Unown. You see, the Sigilyph line, while technically a living, breathing organism, isn't truly one. They are a relic from a long forgotten time, a time when magic fueled the machinations of mankind. As a Sigimarc grows, it slowly creates the shell and body of a Sigiglyph, granting it enhanced Psychic prowess as well as their considerable defenses. Up until that point though, Sigimarc is rather an odd duck. Its body is almost literally a straight line with an eyeball, much like what many consider to be the "head" of a Sigilyph. Small wings extend from the midpoint of this object, although they are far too small to truly support the body. It is expected some magic is at play. While physically unimposing, Sigimarc is actually capable of accelerating to speeds that make its small body a passable weapon. That, however, isn't their primary source of offense. That would be their impressive aerokinetic and psychic prowess, allowing them control. Sigimarc, while not the ancient weapon that Sigilyph is, is slowly making its way towards it.
Behavior: The behavior of a Sigimarc is well, rather dull. They were created as stoic and ancient defenders, and still retain that trend to this day. They are extremely obedient, obey without question, and fulfill their duties to the exact specifications required. That is not to say there aren't any… quirks. Sigimarc have been known to behave erratically around ancient relics, as if some other force was exerting power over them.
Habitat: Just about anywhere with the correct ancient ruins.
Population: Sigimarc are are. Most grow to maturity before they may be captured in this fragile stage.
Relation with other Pokemon: Sigimarc have no major relations, except with Unown, whom they seem to be on good terms with.
In the World: Sigimarc are mostly unknown by all but the most devoted relic hunters. Few ever see one, and fewer still catch one.
Lifespan: Sigimarc seem to be near immortal.
Egg: A Sigimarc is brightly colored and is really just a hard shell around their body, having the same shape. They float only a few inches off the ground.
Breeding: Sigimarc are difficult breeders, not because they refuse to, but because they do not have the, ahem apparatus to do such until evolving.

Level Up Moves
1 Tackle
1 Leer
7 Gust
10 Psywave
13 Hypnosis
15 Tailwind
17 Whirlwind
20 Psybeam
22 Air Cutter
24 Light Screen
27 Reflect
30 Synchronoise
32 Mirror Move
36 Gravity
39 Air Slash
42 Psychic
46 Cosmic Power
49 Sky Attack
Evolution: Miracle Eye

Egg Moves
Psycho Shift
Skill Swap
Steel Wing
Stored Power

TM List
TMA2 Fly
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM13 Ice Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM22 Solarbeam
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM53 Energy Ball
TM57 Charge Beam
TM70 Flash
TM73 Thunder Wave
TM77 Psych Up
TM85 Dream Eater
TM87 Swagger
TM88 Pluck
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room

Move Tutor
Dark Pulse
Heat Wave
Icy Wind
Magic Coat
Magic Room
Signal Beam
Skill Swap
Sky Attack
Sleep Talk
Zen Headbutt

Stats: 5 / 4 / 5 / 7 / 5 / 7

Name: Sigimarc
Type: Psychic / Flying
Basic Abilities: Wonder Skin
Advanced Abilities: Magic Guard, Tinted Lense
High Abilities: Instinct

1 - Sigimarc
20 - Sigilyph

Height : 1'2"
Weight : 4.2 lbs.

Gender Ratio : 50% M / 50% F
Egg Group : Flying
Average Hatch Rate : 10 Days

Diet : Herbivore
Habitat : Ruins
Capability List: Overland 0, Swim 0, Sky 5, Jump 1/1, Power 1, Intelligence 4, Telekinetic, Guster
Skill List: Athl 1d6, Acro 3d6, Stealth 3d6+1, Percep 2d6+1, Focus 3d6

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