Toraq
heropic

Wallok - PL 9

Strength 4/*8, Stamina 6/*10, Agility 0, Dexterity 0, Fighting 5, Intellect -3, Awareness 0, Presence -3
*With Growth

Advantages

Sidekick 23, Close Attack 3, Power Attack, All-Out Attack, Takedown 2, Instant Up, Fearless, Luck 4, Improved Initiative 2, Move-By Action, Interpose

Skills

Acrobatics 0 (+0), Athletics 11 (+19), Close Combat (None) 0 (+0), Deception 0 (-3), Expertise (None) 0 (-3), Insight 0 (+0), Intimidation 12 (+11), Investigation 0 (-3), Perception 9 (+9), Persuasion 0 (-3), Ranged Combat (Bow) 9 (+9), Sleight of Hand 0 (+0), Stealth 16 (+12), Technology X (+X), Treatment X (+X), Vehicles X (+X)

Powers

Blood Weapons - 11 Point Array, 12 Points
A Toraq's greatest asset in battle, aside from their Beast, are their Blood Weapons. Forged from their own blood at a young age, these weapons can never be taken from a Toraq and are among the best that a warrior could hope to use. They are imbued with the soul of Artoran himself, making them deadly when in the hands of a Toraq.

  • Axe
    • Strength-Based Damage 2
    • Enhanced Advantage (Improved Critical 4 - Axes)
    • Secondary Effect 4
    • Affects Insubstantial 1
  • Alternate Effect: Bow
    • Ranged Strength-Based Damage 1
    • Affects Insubstantial 1

Beast Tongue - 2 Points
A Toraq has a natural bond with animals, allowing him the ability to communicate with them far better than most.

  • Enhanced Advantages (Animal Empathy)
  • Persuasion 6 (Limited to Animals)

Toraq Size - 9 Points
Toraq are large. Very large. Bigger than the average human by quite a bit.

  • Growth 4, Permanent, Innate

Blood Armor - 5 Points
Like all Toraqi, Wallok has the capability to forge his blood into living armor, providing armor that enhances his already considerable ability to take attacks.

  • Sustained Protection 3
  • Immunity (Critical Hits)

Toraq and Beast - 3 Points
A Toraq and his Beast have an almost unbreakable connection, awarding them a small number of benefits. They can communicate emphatically, allowing the two to understand another on a level that few can rival.

  • Enhanced Advantage (Second Chance: Will Checks vs. Mental Effects)
  • Senses 2 (Communication (Farrok), Rapid)

Advanced Senses 5 Points
A Toraq is slightly better at everything than a typical human, allowing them far superior senses.

  • Acute Olfactory
  • Danger Sense
  • Darkvision

Warrior of Two Skins - 9 Points
Due to their bond, a Toraq and his Beast have unparalleled teamwork in battle, making it easy for one to set up an attack so the other may go in for the kill.

  • Strength-Based Reaction (Farrok hits with an attack) Damage, Limited (Same Target), Limited (Requires Close Attack Check), Accurate

Toraq Conditioning 1 Point Array, 3 Points
Calling a Toraq superhuman would be a disservice; they are so far beyond what a human thinks possible that they are in a league of their own.

  • Speed 5, Check Required: Athletics, 4 (19 for full use)
  • Alternate Effect: Leaping 5, Check Required: Athletics, 4 (19 for full use)
  • Alternate Effect: Swimming 5, Check Required: Athletics, 4 (19 for full use)

Offense

Initiative +8
Unarmed: +8, Toughness DC 23
Axe: +8, Toughness DC 25, Critical 16-20
Bow: +9, Toughness DC 24
Warrior of Two Skins: +10, DC 23 Toughness

Languages

Native Language

Defense

Dodge 5, Parry 5, Fortitude 10, Toughness 13, Will 8

Power Points

Abilities 18 + Powers 48 + Advantages 40 + Skills 19 (57 ranks) + Defenses 13 = 133

Farrok - PL 9

Strength 4/*8, Stamina 6/*10, Agility 0, Dexterity 0, Fighting 6, Intellect -3, Awareness 0, Presence -3
*With Growth

Advantages

Close Attack 4, Fast Grab, Chokehold, All-Out Attack, Improved Hold, Skill Mastery (Perception), Takedown 2, Instant Up, Fearless, Luck 4, Improved Initiative 2, Move-By Action, Interpose, Power Attack, Improved Trip

Skills

Acrobatics 0 (+0), Athletics 11 (+19), Close Combat (???) 0 (+0), Deception 0 (-3), Expertise (???) 0 (-3), Insight 0 (-3), Intimidation 0 (+2), Investigation 0 (+0), Perception 16 (+16), Persuasion 0 (-3), Ranged Combat (???) 0 (+0), Sleight of Hand 0 (+0), Stealth 18 (+14), Technology X (+X), Treatment X (+X), Vehicles 0 (+0)

Powers

Beast Tongue - 4 Points
A Toraqi Beast is, at its core, an animal, meaning that the tongue of beasts comes far easier than the tongue of man.

  • Comprehend (Animals) 2

Leader of the Pack - 2 Point
A Toraqi Beast is naturally placed into a role of leadership among beasts, especially their own kind.

  • Persuasion 6 (Limited to Animals)
  • Persuasion 12 (Limited to Animals) (Limited to Wolves)

Beast Size - 9 Points
Toraqi Beasts are large. Very large. Bigger than the average specimen of their species by quite a bit.

  • Growth 4, Permanent, Innate

Blood Armor - 3 Points
Like all Toraqi, Farrok has the capability to forge his blood into living armor, providing armor that enhances his already considerable ability to take attacks.

  • Sustained Protection 2

Blooded Fangs - 1 Point
By manipulating his blood, Farrok has managed to create a Blood-Weapon esque coating over his teeth when he attacks, allowing him some minor advantages.

  • Affects Insubstantial 1

Toraq and Beast - 3 Points
A Toraq and his Beast have an almost unbreakable connection, awarding them a small number of benefits. They can communicate emphatically, allowing the two to understand another on a level that few can rival.

  • Enhanced Advantage (Second Chance: Will Checks vs. Mental Effects)
  • Senses 2 (Communication (Wallok), Rapid)

Warrior of Two Skins - 8 Points
Due to their bond, a Toraq and his Beast have unparalleled teamwork in battle, making it easy for one to set up an attack so the other may go in for the kill.

  • Strength-Based Reaction (Wallok hits with an attack) Damage, Limited (Same Target), Limited (Requires Close Attack Check)

Great Beast - 1 Point Array, 3 Points
Farrok is as great a specimen of wolf as the world has even seen, making him fast and capable of leaping great distances.

  • Speed 6, Check Required: Athletics, 5 (20 for full use)
  • Alternate Effect: Leaping 6, Check Required: Athletics, 5 (21 for full use)
  • Alternate Effect: Swimming 6, Check Required: Athletics, 5 (21 for full use)

Advanced Senses 11 Points
Wolves have greater senses than most, allowing them to track extremely efficiently.

  • Tracking Extended Accurate Acute Olfactory
  • Danger Sense
  • Darkvision

Offense

Initiative +8
Unnamed: +10, Toughness DC 23
Warrior of Two Skins: +10, Toughness DC 23

Languages

Toraqi, English (May not speak either)

Defense

Dodge 6, Parry 6, Fortitude 10, Toughness 12, Will 8

Power Points

Abilities 20 + Powers 43 + Advantages 23 + Skills 15 (45 ranks) + Defenses 14 = 110 Points

Description

Wallok, like all Toraq, stands far taller than most humans, measuring closer to eight feet than seven. His entire body is covered in thick plates of muscle, although the Toraq is far more lithe than one would anticipate. His body is criss-crossed by the thick, red, armor-like scars that all Toraq gain, providing a sort of natural protection against any attack. His hair is stark white, despite being hardly into his eleventh year, as is the norm with all those of Tribe Wolf and nearly falls to his waste in what resembles a thick mane. His skin is as dark as tanned skin can be and is extremely thick and leathery. Wallok's face is extremely canine, especially for a being so incredibly resembling a human with long incisors, a prominent nose and a jaw that stretches further out than is the norm. Wallok is also almost always naked. After all, Artoran frowns upon clothing.

Farrok, on the other hand, more closely resembles a typical wolf from Earth, only with everything greatly exaggerated. The beast's shoulder matches that with any horse, the massive bulk of the wolf allowing it extreme strength far beyond what a regular creature could hope to match. The fur of the great wolf is almost entirely black, save for heavily scarred areas where the fur has grown back almost completely white. Should a bull be given the fur, paws, head and tail of a wolf, that is nearly what Farrok would resemble.

Complications

Returning Home [Motivation]

Wallok wants nothing more than to return home from the hell he's trapped in. He's alone with no other Toraq, no worshipers of Aleru to slay and, so far, no opponents that had forced him to try any harder than he would against a Toraqi child. He longs for home, for his tribe, for the unbridled slaughter that is permitted there.

Don't English Gud [Disability]

Wallok has only had a short time to learn English and, so far, has made little progress. He can say simple phrases and usually get the meaning across, but complex thoughts and reading and writing? Fat chance of either of those ever happening. It does, understandably, make it somewhat difficult for Wallok to communicate with his team.

Aleru the Whore [Hatred]

All Toraq have an unbridled hatred for Aleru the Trickster, the goddess who dared to spit in the face of Artoran's great gift to the mortals below and banish them. While Aleru likely knows nothing of a random Toraq that she sent away in the assault upon the city, Wallok's greatest ambition, as it is for all Toraq, is to slay Aleru himself and present his Blood Father with her head.

No Clothes [Prejudice]

One of Artoran's many commands is that the Toraq shall never wear clothes as they are an invention of the weak humans that follow Aleru, not something for a warrior. Due to this, nothing can convince the Toraq to wear clothes. People really don't like naked people.

Toraq and Beast [Relationship]

A Toraq and his Beast share a bond not commonly seen among even members of the same race. From the moment of their birth, a Toraq and his Beast are bonded, body and soul. They are less two beings than one that happen to share two separate bodies. As such, either will do damn near anything to keep the other safe, even should that task be suicidal in nature. Life without a Beast for a Toraq is simply a life not worth living.

Spare the Children [Quirk]

The Toraq do many horrible things without a qualm; as a race, they've committed genocide against humans for generations and that measures as one of the least of the crimes. Still, for a race full of rapists and murderers, doing anything other than acting with the upmost politeness and respect to a child is something that is irreconcilable.

Weaklings! [Pride]

In their native world, there are exactly two things stronger than a Toraq: Gods, and dragons. Everything else is beneath them. As such, Farrok and Wallok have trouble taking any threat that is neither a god nor a dragon seriously, even when it is something clearly as strong as the two of them.

Blood for the Blood God! [Obsession]

Calling a Toraq addicted to war would be akin to saying that a crackhead has a bit of a problem. Conflict is more than just a means to an end for a Toraq; it is everything. It is how they prove their worth, how they prove their worth to the opposite sex, how they honor their god and, if they are lucky, it is how they die. A Toraq would rather die than back down from a fight, no matter how trivial.

All Hail Artoran! [Obsession]

All Toraq have a fanatical fervor for their Blood-Father and primary deity, Artoran. While some tribes worship other gods, Artoran always comes first in the hearts and minds of the race. Wallok is no different than the rest of his race and almost always sings songs praising the power of his god in combat and will try to use his meager English to convert those that he deems worthy of knowing his god. Insulting Artoran to a Toraq's face will result in either the death of the Toraq or the one that insulted their god.

The World Before

The world has no name, a strange fact for even one so fantastic as this. Of course, the people can hardly be blamed; they think in terms of nations and territory, not in terms of a global entity.

The world is one of magic and war, a land where elves walk and goblins create drugs below the surface. A world where great dragons composed entirely of acid exist and giant crabs are a common sight in a market. A world where the gods are not only real, but active.

The world of the Toraq.

Long ago, when the world was first created, mankind was innocent, pure. Death came only from age and was nearly painless. Man lived almost as automatons, living completely pure, blameless lives, not from any choice of their own but from a great lack of knowledge of any other way of life.

Then, born from the spilled blood of mankind, Artoran was born. He taught man of murder, of theft, of war and slaughter. Mankind became a vicious, brutal race until the goddess of mankind, Aleru, intervened and banished Artoran beyond The Void.

Far beyond where he could influence the world, Artoran was forced to deal in more subtle terms than before. He chose among mankind, subtly, slowly, guiding a small group to war, to battle. Over the centuries they became superior to mankind, became the epitome of war. With the aid of an ancient god, the Chosen of Artoran grew to become one with beasts, all Toraq bonding to a single creature at birth, the Toraq gaining the traits of the beast and the beast becoming the apex pinnacle of its species. They were the first of the Toraq.

Over the years, the Toraq split and fell apart, becoming a loose collection of tribes rather than a nation. They formed tribes based around the animals they bonded to; there was Tribe Horse, Tribe Gecko, Tribe Ox and so on and so forth. The worshipers (most of mankind) of Aleru, goddess of Light and Good and the worshipers of Artoran (the Toraq), god of War and Blood were almost constantly at conflict until, finally, the Toraq began the true invasion of Aleruan lands. The Toraq quickly tore through the lands of the weaker humans, making their way to the seat of Aleruan power, the Grand Capitol.

Wallok the Traveler

Wallok was a member of Tribe Wolf, one of hundreds of lesser Toraq tribes. While far from the strongest, Tribe Wolf had the honor of serving as the secondary vanguard in the assault on the Capitol, rushing through the walls as soon as Tribe Hammertail bashed them down.

Like all Toraq, Wallok rushed through the opening, making his way directly towards the throne room, cutting down feeble human after feeble human with Farrok at his side. The two had been bonded since birth, as is the norm with all Toraq, making them on of the most effective fighting duos on the plane.

Foot by foot, inch by inch, the Toraq reached the throne room, cutting down the royal guards as if they were nothing. They were the best among the humans, that much was true, but they were fighting Toraq!

The Toraq rushed through the shattered doors to the throne room, expecting to see a dozen more guards and the king.

Instead, Aleru herself was there, the ancient enemy of Artoran, a goddess herself in the flesh.

Toraq never back down from a fight, especially against their ancient foe. With a bullheaded bravery bordering on stupidity the force rushed forward, including Wallok and Farrok. They watched as Toraq after Toraq dissolved into a golden light as her blade struck them, her guard absolute, every hit absolutely lethal. Wallok got closer and closer, leaping from behind the goddess for a kill blow…

Only for he and Farrok to be struck down as every other Toraq had been.

Wallok waited, waiting for the Reaper to collect his soul and carry it to Battlerock so that he could fight alongside Artoran's side.

Instead, Wallok awoke in a forest with birds overhead and thick fog in the air. He wasn't dead, he knew that much at least. Wallok assumed that he had been cursed to wander for cowardice or his failure in battle against the most ancient foe of the Toraq. In reality, Aleru had been unable to kill the Toraq so, rather than kill them, she sent them as far away as possible which, in the case of Wallok, put him in a completely different reality.

For weeks Wallok stalked the wilderness with his Beast, hunting prey and killing whatever feeble humans stood in his path. They dressed strangely here, in clothes of plant rather than leather and steel. They didn't even carry swords, instead carrying weapons that fired smoke and pain, a weapon that Wallok quickly learned to avoid.

For perhaps two months Wallok wandered the wilds, hunting and murdering for sport and hunger. While the Toraq are not cannibals, people seem to erroneously believe that a Toraq eating a human is cannibalism. That is, until he met her.

Among the Toraq, childhood is brief. The warrior race ages at the same rate as their Beast companions, meaning that most are physically mature within a year, sometimes two. As such, the childhood of another race that is stretched over ten years is compressed into a fraction of that time, along with all the learning and knowledge that comes with it. Killing a child, even acting with less than complete politeness towards one is considered one of the few social faux pas a Toraq can commit.

When he met the young girl in the forest, Wallok was as kind as a Toraq can be. Obviously the young child was terrified of the very large, very naked man at first but, fortunately, the sight of a giant wolf more than willing to act the role of a puppy was more than enough to earn the trust of the girl.

As was the way with the Toraq, Wallok tried to teach the girl what he could, imparting the lessons of the Toraq. He taught her to run, to jump, how to hunt like a wolf. She taught him some English, just a few words, but bit by bit the two began to learn from the other. He was just beginning to teach her to fight when her parents found them.

Naturally, the parents did not take kindly to a large naked man and his pet wolf playing with their daughter. They called the authorities but the legend of the forest killer had already grown beyond the local police department. Six monsters, each (nearly) as strong as Wallok. Try as hard as he could, the Toraq couldn't fight them all off and was dragged back, howling and struggling, to a small town in the middle of nowhere. An old man approached him, interrogated him, forced the Toraq to share his knowledge. When it was over, the man spoke.

Aid me, he said, a fortunate choice of words when considering a Toraq's pride, Aid me and I will return you to your home and bring you to your god.

How could a Toraq refuse?

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