Trapper

Trapper

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A Trapper is a type of Trainer who focuses on, of course, traps. They are expert hunters in their ability to lay a trap and hunt their quarry. Trappers a trainer who, given time to plan, are almost impossible to assault. Without their planning they are still quite formidable, albeit not nearly as dangerous. With an odd mix of technology and survival skills Trappers create their devious weapons, allowing for deadly ambushes.

Trapper
[Class]
Prerequisite: Novice Survival, Novice Perception
Static
Effect: You automatically succeed all Skill Checks to arm and disarm Traps that you have created. You also learn the Rope Trap recipe.

Trap Smith
[Ranked 3]
Rank 1 Prerequisite: Trapper
Rank 2 Prerequisite: Trap Smith Rank 1
Rank 3 Prerequisite: Enhanced Trigger, Expert Survival
Static
Effect: Learn how to make three Traps. You may only choose a Trap with a Rank equal or lower to the rank of this feature you are taking.

Enhanced Trigger
Prerequisites: Trap Smith Rank 1
Static
Effect: When creating a Trap, you may modify the trigger in a few ways.
Wide Plate: For 400 more at creation, the Trigger area is two square meters instead of one. This affects the size of the Burst.
Tripwire: The Trap may have a Tripwire trigger. A Tripwire is a line up to eight meters long, but most be secured between two solid points. A Tripwire can be placed off the ground, allowing for Pokemon using Flying speed to trigger it. A Tripwire costs 400. If a Burst, it is centered on the section that triggered the Trap.
Aquatic: This Trap has hanging cords that allow for it to work underwater. These cords hang down, and when a target hits them the Move is directed downwards. These cords may be up to three meters long. Costs 400. If a Burst, it is centered on the triggering area.
Remote: These traps may be remotely triggered instead of when a target crosses over it. Costs 200.

Swift Setup
Prerequisites: Trap Smith Rank 1
1 AP - Standard Action
Effect: You set a Trap.

Skilled Targeting
Prerequisites: Trap Smith Rank 2
Static
Effect: Your Traps receive a +2 bonus to AC rolls.

Pokeball Traps
Prerequisites: Trap Smith Rank 3
Daily - Extended Action
Effect: You may build one of your Traps into a Pokeball. If the Pokeball misses, the Trap is destroyed. If the Pokeball hits, trigger the Trap before making a Capture Check. It costs an additional 600 to use a Trap in this way.

Traps

Traps are a type of device that, when triggered, uses a Pokemon Move. There are a few essential parts to a trap.

Trigger: The trigger for a basic trap is one square meter on the ground. If a target enters the trigger area, they trigger the trap. For most traps the Target must be using an Overland Speed to trigger the trap.
Payload: This is just what the trap does. The Payload affects the first Pokemon to trigger the trap. Any Burst Triggers affect the square immediately above the Trap as well.

When a Trapper creates a Trap, they roll their Survival Skill. This is the Perception DC to notice the trap after it has been set. Below are the various kinds of traps a Trapper may learn to make.

It is an Extended Action to lay a trap with a Survival DC equal to one half of its Perception DC. Disarming a Trap has a Survival or Technology Education check equal to the Perception DC. Failing to disarm a trap triggers it. Disarming a Trap returns it to a useable form.

Traps do not benefit from any bonus to AC that you have through Moves, Features, or other shenanigans. If they use an offensive Move, it uses its own Attack or Special Attack value instead of its own.

Traps are expended after being triggered even if they miss the target.

Rope Trap
Gifted
Creation Cost: 5 feet of Rope
Effect: Make an AC 4 Status Attack. If it hits, the Target is Slowed. The target may break the Slow effect by destroying the Rope. If the rope is destroyed, that segment is no longer useable.

Dart Trap
Rank 1
Creation Cost: 600
Effect: Use the Move Poison Sting. Use double your Survival Rank at creation as the Attack Stat of the Trap.

Light Trap
Rank 1
Creation Cost: 500
Effect: Use the Move Flash as a Burst 1.

Perfume Trap
Rank 1
Creation Cost: 700
Effect: Use the Move Sweet Scent.

Grasping Trap
Rank 1
Creation Cost: 700
Effect: Make an AC 4 Status Attack. If it hits, the Target is Stuck for three rounds.

Sound Trap
Rank 1
Creation Cost: 600
Effect: Use the Move Supersonic as a Burst 1.

Smoke Trap
Rank 1
Creation Cost: 800
Effect: Use the Move Smokescreen as a Burst 2.

Sleep Powder Trap
Rank 2
Creation Cost: 1,400
Effect: Use the Move Sleep Powder.

Stun Spore Trap
Rank 2
Creation Cost: 1,200
Effect: Use the Move Stun Spore.

Poison Powder Trap
Rank 2
Creation Cost: 1,000
Effect: Use the Move Poison Powder.

Shrill Trap
Rank 2
Creation Cost: 900
Effect: Use the Move Screech.

Pheromone Trap
Rank 2
Creation Cost 1,000
Effect: Use the Move Attract. The Pokemon or Trianer is Infatuated with the nearest target of the opposite gender.

Blinding Trap
Rank 2
Creation Cost: 600
Effect: Use the Move Sand-Attack.

Bear Trap
Rank 2
Creation Cost: 1,000
Effect: Use the Move Bite. Use triple your Survival Rank as the Trap's Attack Stat.

Burn Trap
Rank 3
Creation Cost 1,200
Effect: Use the Move Wil-O-Wisp.

Gas Trap
Rank 3
Creation Cost 1,500
Effect: Use the Move Poison Gas.

Knock-Out Trap
Rank 3
Creation Cost 1,800
Effect: Use the Move Spore.

Suppression Trap
Rank 3
Creation Cost 1,400
Effect: Use the Move Gastro Acid.

Stunning Trap
Rank 3
Creation Cost 1,600
Effect: Use the Move Thunder Wave.

Cable Trap
Rank 3
Creation Cost: 1,500
Effect: Use the Move Wrap on the triggering target. The trap will continue to use Wrap until it misses. Use double your Survival Rank as your Attack stat.

Obnoxious Trap
Rank 3
Creation Cost 1,600
Effect: Use the Move Teeter Dance.

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